### animateToOnAnimationState
```kotlin
fun animateToOnAnimationState() {
    @Composable
    fun simpleAnimate(target: Float): Float {
        // Create an AnimationState to be updated by the animation.
        val animationState = remember { AnimationState(target) }
        // Launch the suspend animation into the composition's CoroutineContext, and pass
        // `target` to LaunchedEffect so that when`target` changes the old animation job is
        // canceled, and a new animation is created with a new target.
        LaunchedEffect(target) {
            // This starts an animation that updates the animationState on each frame
            animationState.animateTo(
                targetValue = target,
                // Use a low stiffness spring. This can be replaced with any type of `AnimationSpec`
                animationSpec = spring(stiffness = Spring.StiffnessLow),
                // If the previous animation was interrupted (i.e. not finished), configure the
                // animation as a sequential animation to continue from the time the animation was
                // interrupted.
                sequentialAnimation = !animationState.isFinished,
            )
            // When the function above returns, the animation has finished.
        }
        // Return the value updated by the animation.
        return animationState.value
    }
}
```