---
title: "SwipeableState"
description: "State of the [swipeable] modifier.

This contains necessary information about any ongoing swipe or animation and provides methods to
change the state either immediately or by starting an animation. To create and remember a
[SwipeableState] with the default animation clock, use [rememberSwipeableState]."
type: "class"
---

<div class='type'>Class</div>


<a id='references'></a>

<div class='sourceset sourceset-common'>Common</div>


> **Deprecated** SwipeableDeprecation

```kotlin
@ExperimentalMaterialApi
open class SwipeableState<T>(
    initialValue: T,
    internal val animationSpec: AnimationSpec<Float> = AnimationSpec,
    internal val confirmStateChange: (newValue: T) -> Boolean = { true },
)
```


State of the `swipeable` modifier.

This contains necessary information about any ongoing swipe or animation and provides methods to
change the state either immediately or by starting an animation. To create and remember a
`SwipeableState` with the default animation clock, use `rememberSwipeableState`.

#### Parameters

| | |
| --- | --- |
| initialValue | The initial value of the state. |
| animationSpec | The default animation that will be used to animate to a new state. |
| confirmStateChange | Optional callback invoked to confirm or veto a pending state change. |



## Properties

<div class='sourceset sourceset-common'>Common</div>


```kotlin
var currentValue: T
```


The current value of the state.

If no swipe or animation is in progress, this corresponds to the anchor at which the
`swipeable` is currently settled. If a swipe or animation is in progress, this corresponds
the last anchor at which the `swipeable` was settled before the swipe or animation started.



<div class='sourceset sourceset-common'>Common</div>


```kotlin
var isAnimationRunning: Boolean
```


Whether the state is currently animating.



<div class='sourceset sourceset-common'>Common</div>


```kotlin
val offset: State<Float>
```


The current position (in pixels) of the `swipeable`.

You should use this state to offset your content accordingly. The recommended way is to use
`Modifier.offsetPx`. This includes the resistance by default, if resistance is enabled.



<div class='sourceset sourceset-common'>Common</div>


```kotlin
val overflow: State<Float>
```


The amount by which the `swipeable` has been swiped past its bounds.



<div class='sourceset sourceset-common'>Common</div>


```kotlin
@ExperimentalMaterialApi
val targetValue: T
```


The target value of the state.

If a swipe is in progress, this is the value that the `swipeable` would animate to if the
swipe finished. If an animation is running, this is the target value of that animation.
Finally, if no swipe or animation is in progress, this is the same as the `currentValue`.



<div class='sourceset sourceset-common'>Common</div>


```kotlin
@ExperimentalMaterialApi
val progress: SwipeProgress<T>
```


Information about the ongoing swipe or animation, if any. See `SwipeProgress` for details.

If no swipe or animation is in progress, this returns `SwipeProgress(value, value, 1f)`.



<div class='sourceset sourceset-common'>Common</div>


```kotlin
@ExperimentalMaterialApi
val direction: Float
```


The direction in which the `swipeable` is moving, relative to the current `currentValue`.

This will be either 1f if it is is moving from left to right or top to bottom, -1f if it is
moving from right to left or bottom to top, or 0f if no swipe or animation is in progress.



## Functions

```kotlin
@ExperimentalMaterialApi
    suspend fun snapTo(targetValue: T)
```


Set the state without any animation and suspend until it's set

#### Parameters

| | |
| --- | --- |
| targetValue | The new target value to set `currentValue` to. |



```kotlin
@ExperimentalMaterialApi
    suspend fun animateTo(targetValue: T, anim: AnimationSpec<Float> = animationSpec)
```


Set the state to the target value by starting an animation.

#### Parameters

| | |
| --- | --- |
| targetValue | The new value to animate to. |
| anim | The animation that will be used to animate to the new value. |



```kotlin
suspend fun performFling(velocity: Float)
```


Perform fling with settling to one of the anchors which is determined by the given
`velocity`. Fling with settling `swipeable` will always consume all the velocity provided
since it will settle at the anchor.

In general cases, `swipeable` flings by itself when being swiped. This method is to be used
for nested scroll logic that wraps the `swipeable`. In nested scroll developer may want to
trigger settling fling when the child scroll container reaches the bound.

#### Parameters

| | |
| --- | --- |
| velocity | velocity to fling and settle with |


#### Returns

| | |
| --- | --- |
|  | the reason fling ended |



```kotlin
fun performDrag(delta: Float): Float
```


Force `swipeable` to consume drag delta provided from outside of the regular `swipeable`
gesture flow.

Note: This method performs generic drag and it won't settle to any particular anchor, *
leaving swipeable in between anchors. When done dragging, `performFling` must be called as
well to ensure swipeable will settle at the anchor.

In general cases, `swipeable` drags by itself when being swiped. This method is to be used
for nested scroll logic that wraps the `swipeable`. In nested scroll developer may want to
force drag when the child scroll container reaches the bound.

#### Parameters

| | |
| --- | --- |
| delta | delta in pixels to drag by |


#### Returns

| | |
| --- | --- |
|  | the amount of `delta` consumed |



## Companion Object

#### Methods

<div class='sourceset sourceset-common'>Common</div>


```kotlin
fun <T : Any> Saver(
            animationSpec: AnimationSpec<Float>,
            confirmStateChange: (T) -> Boolean,
        ) =
            Saver<SwipeableState<T>, T>(
                save = { it.currentValue },
                restore = { SwipeableState(it, animationSpec, confirmStateChange) },
            )
```


The default `Saver` implementation for `SwipeableState`.





