---
title: "RemoteMotionScheme"
description: "A motion scheme provides all the [RemoteAnimationSpec]s for a [RemoteMaterialTheme]."
type: "interface"
lastmod: "2026-10-21"
---
## API Reference

> Source set: Android

```kotlin
public interface RemoteMotionScheme
```

A motion scheme provides all the `RemoteAnimationSpec`s for a [RemoteMaterialTheme](/jetpack-compose/androidx.wear.compose.remote/remote-material3/objects/RemoteMaterialTheme/api).

Motion schemes are designed to create a harmonious motion for components in the app. This is the
Remote Compose counterpart of `androidx.wear.compose.material3.MotionScheme`.

There are two built-in schemes, a `standard` and an `expressive`, that can be used as-is or
customized.

The animation specs are written into the remote document when it is created, so the motion scheme
is chosen at creation time and doesn't change on the player.

## Functions

### defaultSpatialSpec

> Source set: Android

```kotlin
public fun defaultSpatialSpec(): RemoteAnimationSpec
```

A default spatial motion `RemoteAnimationSpec`.

This motion spec is designed to be applied to animations that can overshoot their targets,
such as shape or bounds animations. For color, alpha or other animations which have strict
limits use the `effects` equivalent.

### fastSpatialSpec

> Source set: Android

```kotlin
public fun fastSpatialSpec(): RemoteAnimationSpec
```

A fast spatial motion `RemoteAnimationSpec`.

This motion spec is designed to be applied to animations that can overshoot their targets,
such as shape or bounds animations. For color, alpha or other animations which have strict
limits use the `effects` equivalent.

### slowSpatialSpec

> Source set: Android

```kotlin
public fun slowSpatialSpec(): RemoteAnimationSpec
```

A slow spatial motion `RemoteAnimationSpec`.

This motion spec is designed to be applied to animations that can overshoot their targets,
such as shape or bounds animations. For color, alpha or other animations which have strict
limits use the `effects` equivalent.

### defaultEffectsSpec

> Source set: Android

```kotlin
public fun defaultEffectsSpec(): RemoteAnimationSpec
```

A default effects motion `RemoteAnimationSpec`.

This motion spec is designed to be applied to animations that have strict limits and which
shouldn't overshoot their targets, such as color or alpha animations. For shape, bounds or
other animations which don't have strict limits use the `spatial` equivalent.

### fastEffectsSpec

> Source set: Android

```kotlin
public fun fastEffectsSpec(): RemoteAnimationSpec
```

A fast effects motion `RemoteAnimationSpec`.

This motion spec is designed to be applied to animations that have strict limits and which
shouldn't overshoot their targets, such as color or alpha animations. For shape, bounds or
other animations which don't have strict limits use the `spatial` equivalent.

### slowEffectsSpec

> Source set: Android

```kotlin
public fun slowEffectsSpec(): RemoteAnimationSpec
```

A slow effects motion `RemoteAnimationSpec`.

This motion spec is designed to be applied to animations that have strict limits and which
shouldn't overshoot their targets, such as color or alpha animations. For shape, bounds or
other animations which don't have strict limits use the `spatial` equivalent.

## Members

### Companion

> Source set: Android

```kotlin
public companion object
```

## Functions

### standard

> Source set: Android

```kotlin
public fun standard(): RemoteMotionScheme
```

Returns a standard Material motion scheme.

The standard scheme is Material's basic motion scheme for utilitarian UI elements and
recurring interactions. It provides a linear motion feel. This is the default motion
scheme of [RemoteMaterialTheme](/jetpack-compose/androidx.wear.compose.remote/remote-material3/objects/RemoteMaterialTheme/api), as in Wear Compose Material 3.

### expressive

> Source set: Android

```kotlin
public fun expressive(): RemoteMotionScheme
```

Returns an expressive Material motion scheme.

The expressive scheme is Material's recommended motion scheme for prominent UI elements
and hero interactions. It provides a visually engaging motion feel.
