InputChip
Common
Component in Material 3 Compose
Chips help people enter information, make selections, filter content, or trigger actions. Chips can show multiple interactive elements together in the same area, such as a list of selectable movie times, or a series of email contacts.
Input chips represent discrete pieces of information entered by a user.
Last updated:
Installation
dependencies {
implementation("androidx.compose.material3:material3:1.4.0-alpha02")
}
Overloads
@Composable
fun InputChip(
selected: Boolean,
onClick: () -> Unit,
label: @Composable () -> Unit,
modifier: Modifier = Modifier,
enabled: Boolean = true,
leadingIcon: @Composable (() -> Unit)? = null,
avatar: @Composable (() -> Unit)? = null,
trailingIcon: @Composable (() -> Unit)? = null,
shape: Shape = InputChipDefaults.shape,
colors: SelectableChipColors = InputChipDefaults.inputChipColors(),
elevation: SelectableChipElevation? = InputChipDefaults.inputChipElevation(),
border: BorderStroke? = InputChipDefaults.inputChipBorder(enabled, selected),
interactionSource: MutableInteractionSource? = null,
)
Parameters
name | description |
---|---|
selected | whether this chip is selected or not |
onClick | called when this chip is clicked |
label | text label for this chip |
modifier | the [Modifier] to be applied to this chip |
enabled | controls the enabled state of this chip. When false , this component will not respond to user input, and it will appear visually disabled and disabled to accessibility services. |
leadingIcon | optional icon at the start of the chip, preceding the [label] text |
avatar | optional avatar at the start of the chip, preceding the [label] text |
trailingIcon | optional icon at the end of the chip |
shape | defines the shape of this chip's container, border (when [border] is not null), and shadow (when using [elevation]) |
colors | [ChipColors] that will be used to resolve the colors used for this chip in different states. See [InputChipDefaults.inputChipColors]. |
elevation | [ChipElevation] used to resolve the elevation for this chip in different states. This controls the size of the shadow below the chip. Additionally, when the container color is [ColorScheme.surface], this controls the amount of primary color applied as an overlay. See [InputChipDefaults.inputChipElevation]. |
border | the border to draw around the container of this chip. Pass null for no border. See [InputChipDefaults.inputChipBorder]. |
interactionSource | an optional hoisted [MutableInteractionSource] for observing and emitting [Interaction]s for this chip. You can use this to change the chip's appearance or preview the chip in different states. Note that if null is provided, interactions will still happen internally. |
Code Examples
InputChipSample
@Preview
@Composable
fun InputChipSample() {
var selected by remember { mutableStateOf(false) }
InputChip(
selected = selected,
onClick = { selected = !selected },
label = { Text("Input Chip") },
)
}
InputChipWithAvatarSample
@Preview
@Composable
fun InputChipWithAvatarSample() {
var selected by remember { mutableStateOf(false) }
InputChip(
selected = selected,
onClick = { selected = !selected },
label = { Text("Input Chip") },
avatar = {
Icon(
Icons.Filled.Person,
contentDescription = "Localized description",
Modifier.size(InputChipDefaults.AvatarSize)
)
}
)
}
ChipGroupSingleLineSample
@Preview
@Composable
fun ChipGroupSingleLineSample() {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Row(modifier = Modifier.horizontalScroll(rememberScrollState())) {
repeat(9) { index ->
AssistChip(
modifier = Modifier.padding(horizontal = 4.dp),
onClick = { /* do something*/ },
label = { Text("Chip $index") }
)
}
}
}
}
ChipGroupReflowSample
@OptIn(ExperimentalLayoutApi::class)
@Preview
@Composable
fun ChipGroupReflowSample() {
val colorNames =
listOf(
"Blue",
"Yellow",
"Red",
"Orange",
"Black",
"Green",
"White",
"Magenta",
"Gray",
"Transparent"
)
Column {
FlowRow(
Modifier.fillMaxWidth(1f).wrapContentHeight(align = Alignment.Top),
horizontalArrangement = Arrangement.Start,
) {
colorNames.fastForEachIndexed { index, element ->
AssistChip(
modifier =
Modifier.padding(horizontal = 4.dp)
.align(alignment = Alignment.CenterVertically),
onClick = { /* do something*/ },
label = { Text("$element $index") }
)
}
}
}
}