🌈 Create new beautiful Compose Gradients with our new wesite ->

Glowy Button

Alex Styl
Kotlin
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.style.animate
import androidx.compose.foundation.style.pressed
import androidx.compose.foundation.style.rememberUpdatedStyleState
import androidx.compose.foundation.style.styleable
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawWithCache
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.BlurEffect
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.Shadow
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.TileMode
import androidx.compose.ui.graphics.layer.drawLayer
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.graphics.vector.path
import androidx.compose.ui.semantics.clearAndSetSemantics
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.composeunstyled.UnstyledButton
import com.composeunstyled.UnstyledIcon

private val GlowTextStyle = TextStyle(
    color = Color.White,
    fontSize = 24.sp,
    fontWeight = FontWeight.Medium,
    letterSpacing = 1.sp,
    shadow = Shadow(
        color = Color.White,
        offset = Offset.Zero,
        blurRadius = 9f,
    ),
)

private fun Modifier.glow(
    color: Color,
    radius: androidx.compose.ui.unit.Dp,
): Modifier = drawWithCache {
    val glowLayer = obtainGraphicsLayer()

    onDrawWithContent drawGlow@{
        glowLayer.colorFilter = ColorFilter.tint(color)
        glowLayer.renderEffect = BlurEffect(radius.toPx(), radius.toPx(), TileMode.Decal)
        glowLayer.record { [email protected]() }
        drawLayer(glowLayer)
        drawContent()
    }
}

@Composable
private fun Sparks(modifier: Modifier = Modifier) {
    Box(modifier) {
        UnstyledIcon(
            imageVector = Star,
            tint = Color.White,
            modifier = Modifier
                .size(24.dp)
                .glow(color = Color.White, radius = 6.dp)
        )
        UnstyledIcon(
            imageVector = Star,
            tint = Color.White,
            modifier = Modifier
                .size(12.8.dp)
                .offset(x = 20.dp, y = (-4).dp)
                .glow(color = Color.White, radius = 6.dp)
        )
    }
}

@Composable
private fun GlowyText(text: String) {
    Box(modifier = Modifier.clearAndSetSemantics { }) {
        BasicText(
            text = text,
            style = GlowTextStyle,
            modifier = Modifier.clearAndSetSemantics { },
        )
        BasicText(
            text = text,
            style = GlowTextStyle.copy(
                shadow = Shadow(
                    color = Color.Black,
                    offset = Offset(1f, 1f),
                    blurRadius = 0f,
                ),
            ),
        )
    }
}

@Preview
@Composable
fun GlowyButton() {
    val interactionSource = remember { MutableInteractionSource() }
    val styleState = rememberUpdatedStyleState(interactionSource)
    UnstyledButton(
        onClick = { /* TODO */ },
        interactionSource = interactionSource,
        contentPadding = PaddingValues(
            start = 4.dp,
            end = 4.dp,
            bottom = 4.dp,
        ),
        modifier = Modifier
            .styleable(styleState) {
                shape(RoundedCornerShape(20.dp))
                background(Color(0xFF161616))

                dropShadow(
                    androidx.compose.ui.graphics.shadow.Shadow(
                        12.dp,
                        Color.Black,
                        alpha = 0.33f
                    )
                )
                animate {
                    pressed {
                        dropShadow(
                            androidx.compose.ui.graphics.shadow.Shadow(0.dp)
                        )
                    }
                }
            },
    ) {
        Box(
            modifier = Modifier
                .styleable {
                    shape(RoundedCornerShape(16.dp))
                    background(Color(0xFF374E72))
                }
                .padding(bottom = 3.dp),
        ) {
            Row(
                modifier = Modifier
                    .styleable {
                        shape(RoundedCornerShape(16.dp))
                        background(
                            Brush.verticalGradient(
                                colors = listOf(
                                    Color(0xFF5771A5),
                                    Color(0xFF000000),
                                ),
                            ),
                        )
                    }
                    .padding(horizontal = 30.dp, vertical = 12.dp),
                verticalAlignment = Alignment.CenterVertically,
                horizontalArrangement = Arrangement.spacedBy(12.dp),
            ) {
                Sparks()
                GlowyText("Generate")
            }
        }
    }
}

val Star: ImageVector
    get() {
        if (_Star != null) return _Star!!

        _Star = ImageVector.Builder(
            name = "star",
            defaultWidth = 24.dp,
            defaultHeight = 24.dp,
            viewportWidth = 256f,
            viewportHeight = 256f,
        ).apply {
            path(fill = SolidColor(Color.White)) {
                moveTo(240f, 128f)
                arcToRelative(15.79f, 15.79f, 0f, false, true, -10.5f, 15f)
                lineToRelative(-63.44f, 23.07f)
                lineTo(143f, 229.5f)
                arcToRelative(16f, 16f, 0f, false, true, -30f, 0f)
                lineToRelative(-23.06f, -63.44f)
                lineTo(26.5f, 143f)
                arcToRelative(16f, 16f, 0f, false, true, 0f, -30f)
                lineToRelative(63.44f, -23.06f)
                lineTo(113f, 26.5f)
                arcToRelative(16f, 16f, 0f, false, true, 30f, 0f)
                lineToRelative(23.07f, 63.44f)
                lineTo(229.5f, 113f)
                arcToRelative(15.79f, 15.79f, 0f, false, true, 10.5f, 15f)
                close()
            }
        }.build()
        return _Star!!
    }
private var _Star: ImageVector? = null

Dependencies

implementation("androidx.compose.foundation:foundation")
implementation("com.composables:composeunstyled")

MIT License

MIT License

Copyright (c) 2026 Alex Styl

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.