KeyframesWithSplineSpec
public class KeyframesWithSplineSpec<T>(public val config: KeyframesWithSplineSpecConfig<T>) :
DurationBasedAnimationSpec<T>
KeyframesWithSplineSpec
creates a keyframe based DurationBasedAnimationSpec
using the
Monotone cubic Hermite spline to interpolate between the values in config
.
KeyframesWithSplineSpec
may be used to animate any n-dimensional values, but you'll likely use
it most to animate positional 2D values such as Offset
. For example:
You may also provide a periodicBias
value (between 0f and 1f) to make a periodic spline.
Periodic splines adjust the initial and final velocity to be the same. This is useful to create
smooth repeatable animations. Such as an infinite pulsating animation:
The periodicBias
value (from 0.0 to 1.0) indicates how much of the original starting and final
velocity are modified to achieve periodicity:
- 0f: Modifies only the starting velocity to match the final velocity
- 1f: Modifies only the final velocity to match the starting velocity
- 0.5f: Modifies both velocities equally, picking the average between the two
Secondary Constructors
public constructor(
config: KeyframesWithSplineSpecConfig<T>,
@FloatRange(0.0, 1.0) periodicBias: Float,
) : this(config) {
this.periodicBias = periodicBias
}
Constructor that returns a periodic spline implementation.
Parameters
config | Keyframe configuration of the spline, should contain the set of values, timestamps and easing curves to animate through. |
periodicBias | A value from 0f to 1f, indicating how much the starting or ending velocities are modified respectively to achieve periodicity. |
Code Examples
KeyframesBuilderForDpOffsetWithSplines
@OptIn(ExperimentalAnimationSpecApi::class)
fun KeyframesBuilderForDpOffsetWithSplines() {
keyframesWithSpline {
durationMillis = 200
DpOffset(0.dp, 0.dp) at 0
DpOffset(500.dp, 100.dp) at 100
DpOffset(400.dp, 50.dp) at 150
}
}
KeyframesBuilderForIntOffsetWithSplines
@OptIn(ExperimentalAnimationSpecApi::class)
fun KeyframesBuilderForIntOffsetWithSplines() {
keyframesWithSpline {
durationMillis = 200
IntOffset(0, 0) at 0
IntOffset(500, 100) at 100
IntOffset(400, 50) at 150
}
}
KeyframesBuilderForOffsetWithSplines
@OptIn(ExperimentalAnimationSpecApi::class)
fun KeyframesBuilderForOffsetWithSplines() {
keyframesWithSpline {
durationMillis = 200
Offset(0f, 0f) at 0
Offset(500f, 100f) at 100
Offset(400f, 50f) at 150
}
}
PeriodicKeyframesWithSplines
@OptIn(ExperimentalAnimationSpecApi::class)
@Composable
fun PeriodicKeyframesWithSplines() {
var alpha by remember { mutableFloatStateOf(0f) }
LaunchedEffect(Unit) {
animate(
initialValue = 0f,
targetValue = 0f,
animationSpec =
infiniteRepeatable(
// With a periodicBias of 0.5f it creates a similar animation to a sinusoidal
// curve
// so the transition as the animation repeats is completely seamless
animation =
keyframesWithSpline(periodicBias = 0.5f) {
durationMillis = 2000
1f at 1000 using LinearEasing
},
repeatMode = RepeatMode.Restart,
),
) { value, _ ->
alpha = value
}
}
Image(
imageVector = Icons.Filled.Favorite,
contentDescription = null,
modifier = Modifier.size(150.dp).graphicsLayer { this.alpha = alpha },
colorFilter = ColorFilter.tint(Color.Red),
)
}