LargeExtendedFloatingActionButton

Composable Component

Extended FABs help people take primary actions. They're wider than FABs to accommodate a text label and larger target area.

Common
@ExperimentalMaterial3ExpressiveApi
@Composable
fun LargeExtendedFloatingActionButton(
    onClick: () -> Unit,
    modifier: Modifier = Modifier,
    shape: Shape = FloatingActionButtonDefaults.largeExtendedFabShape,
    containerColor: Color = FloatingActionButtonDefaults.containerColor,
    contentColor: Color = contentColorFor(containerColor),
    elevation: FloatingActionButtonElevation = FloatingActionButtonDefaults.elevation(),
    interactionSource: MutableInteractionSource? = null,
    content: @Composable RowScope.() -> Unit,
)

Parameters

onClick called when this FAB is clicked
modifier the Modifier to be applied to this FAB
shape defines the shape of this FAB's container and shadow (when using elevation)
containerColor the color used for the background of this FAB. Use Color.Transparent to have no color.
contentColor the preferred color for content inside this FAB. Defaults to either the matching content color for containerColor, or to the current LocalContentColor if containerColor is not a color from the theme.
elevation FloatingActionButtonElevation used to resolve the elevation for this FAB in different states. This controls the size of the shadow below the FAB. Additionally, when the container color is ColorScheme.surface, this controls the amount of primary color applied as an overlay. See also: Surface.
interactionSource an optional hoisted MutableInteractionSource for observing and emitting Interactions for this FAB. You can use this to change the FAB's appearance or preview the FAB in different states. Note that if null is provided, interactions will still happen internally.
content the content of this FAB, typically a Text label
Common
@ExperimentalMaterial3ExpressiveApi
@Composable
fun LargeExtendedFloatingActionButton(
    text: @Composable () -> Unit,
    icon: @Composable () -> Unit,
    onClick: () -> Unit,
    modifier: Modifier = Modifier,
    expanded: Boolean = true,
    shape: Shape = FloatingActionButtonDefaults.largeExtendedFabShape,
    containerColor: Color = FloatingActionButtonDefaults.containerColor,
    contentColor: Color = contentColorFor(containerColor),
    elevation: FloatingActionButtonElevation = FloatingActionButtonDefaults.elevation(),
    interactionSource: MutableInteractionSource? = null,
) =
    ExtendedFloatingActionButton(
        text = text,
        icon = icon,
        onClick = onClick,
        textStyle = LargeExtendedFabTextStyle.value,
        minWidth = LargeExtendedFabMinimumWidth,
        minHeight = LargeExtendedFabMinimumHeight,
        startPadding = LargeExtendedFabPaddingStart,
        endPadding = LargeExtendedFabPaddingEnd,
        iconPadding = LargeExtendedFabIconPadding,
        modifier = modifier,
        expanded = expanded,
        shape = shape,
        containerColor = containerColor,
        contentColor = contentColor,
        elevation = elevation,
        interactionSource = interactionSource,
    )

Parameters

text label displayed inside this FAB
icon icon for this FAB, typically an Icon
onClick called when this FAB is clicked
modifier the Modifier to be applied to this FAB
expanded controls the expansion state of this FAB. In an expanded state, the FAB will show both the icon and text. In a collapsed state, the FAB will show only the icon.
shape defines the shape of this FAB's container and shadow (when using elevation)
containerColor the color used for the background of this FAB. Use Color.Transparent to have no color.
contentColor the preferred color for content inside this FAB. Defaults to either the matching content color for containerColor, or to the current LocalContentColor if containerColor is not a color from the theme.
elevation FloatingActionButtonElevation used to resolve the elevation for this FAB in different states. This controls the size of the shadow below the FAB. Additionally, when the container color is ColorScheme.surface, this controls the amount of primary color applied as an overlay. See also: Surface.
interactionSource an optional hoisted MutableInteractionSource for observing and emitting Interactions for this FAB. You can use this to change the FAB's appearance or preview the FAB in different states. Note that if null is provided, interactions will still happen internally.

Code Examples

LargeAnimatedExtendedFloatingActionButtonSample

@OptIn(ExperimentalMaterial3ExpressiveApi::class, ExperimentalMaterial3Api::class)
@Preview
@Composable
fun LargeAnimatedExtendedFloatingActionButtonSample() {
    val listState = rememberLazyListState()
    // The FAB is initially expanded. Once the first visible item is past the first item we
    // collapse the FAB. We use a remembered derived state to minimize unnecessary compositions.
    val expandedFab by remember { derivedStateOf { listState.firstVisibleItemIndex == 0 } }
    Scaffold(
        floatingActionButton = {
            // A collapsed FAB should have a tooltip associated with it.
            TooltipBox(
                positionProvider =
                    TooltipDefaults.rememberTooltipPositionProvider(TooltipAnchorPosition.Above),
                tooltip = {
                    if (!expandedFab) {
                        PlainTooltip { Text("Localized description") }
                    }
                },
                state = rememberTooltipState(),
            ) {
                LargeExtendedFloatingActionButton(
                    onClick = { /* do something */ },
                    expanded = expandedFab,
                    icon = {
                        Icon(
                            Icons.Filled.Add,
                            "Localized Description",
                            modifier = Modifier.size(FloatingActionButtonDefaults.LargeIconSize),
                        )
                    },
                    text = { Text(text = "Large Extended FAB") },
                )
            }
        },
        floatingActionButtonPosition = FabPosition.End,
    ) {
        LazyColumn(state = listState, modifier = Modifier.fillMaxSize()) {
            for (index in 0 until 100) {
                item { Text(text = "List item - $index", modifier = Modifier.padding(24.dp)) }
            }
        }
    }
}

LargeExtendedFloatingActionButtonSample

@OptIn(ExperimentalMaterial3ExpressiveApi::class)
@Preview
@Composable
fun LargeExtendedFloatingActionButtonSample() {
    LargeExtendedFloatingActionButton(
        onClick = { /* do something */ },
        icon = {
            Icon(
                Icons.Filled.Add,
                "Localized description",
                modifier = Modifier.size(FloatingActionButtonDefaults.LargeIconSize),
            )
        },
        text = { Text(text = "Large Extended FAB") },
    )
}

LargeExtendedFloatingActionButtonTextSample

@OptIn(ExperimentalMaterial3ExpressiveApi::class)
@Preview
@Composable
fun LargeExtendedFloatingActionButtonTextSample() {
    LargeExtendedFloatingActionButton(onClick = { /* do something */ }) {
        Text(text = "Large Extended FAB")
    }
}