longClick
fun MouseInjectionScope.longClick(
position: Offset = center,
button: MouseButton = MouseButton.Primary,
)
Use button
to long-click on position
, or on the current mouse position if position
is
unspecified
. The position
is in the node's local coordinate system, where
(0, 0) is the top left corner of the node. The default button
is the
primary
button.
Parameters
position | The position where to click, in the node's local coordinate system. If omitted, the center of the node will be used. If unspecified , clicks on the current mouse position. |
button | The button to click with. Uses the primary by default. |
Deprecated Replaced by TouchInjectionScope. Use
performTouchInput
instead ofperformGesture
fun GestureScope.longClick(
position: Offset = center,
durationMillis: Long = LongPressTimeoutMillis + 100,
) = delegateScope.touch { longClick(position, durationMillis) }
Performs a long click gesture at the given position
on the associated node, or in the center if
the position
is omitted. By default, the durationMillis
of the press is
LongPressTimeoutMillis
+ 100 milliseconds. The position
is in the node's local coordinate
system, where (0, 0) is the top left corner of the node.
Parameters
position | The position of the long click, in the node's local coordinate system. If omitted, the center position will be used. |
durationMillis | The time between the down and the up event |
fun TouchInjectionScope.longClick(
position: Offset = center,
durationMillis: Long = viewConfiguration.longPressTimeoutMillis + 100,
)
Performs a long click gesture (aka a long press) on the associated node.
The long click is done at the given position
, or in the center
if the position
is omitted.
By default, the durationMillis
of the press is 100ms longer than the minimum required duration
for a long press. The position
is in the node's local coordinate system, where (0, 0) is the
top left corner of the node.
Parameters
position | The position of the long click, in the node's local coordinate system. If omitted, the center of the node will be used. |
durationMillis | The time between the down and the up event |