drawText

Function

Common
fun DrawScope.drawText(
    textMeasurer: TextMeasurer,
    text: AnnotatedString,
    topLeft: Offset = Offset.Zero,
    style: TextStyle = TextStyle.Default,
    overflow: TextOverflow = TextOverflow.Clip,
    softWrap: Boolean = true,
    maxLines: Int = Int.MAX_VALUE,
    placeholders: List<AnnotatedString.Range<Placeholder>> = listOf(),
    size: Size = Size.Unspecified,
    blendMode: BlendMode = DrawScope.DefaultBlendMode,
)

Draw styled text using a TextMeasurer.

This draw function supports multi-styling and async font loading.

TextMeasurer carries an internal cache to optimize text layout measurement for repeated calls in draw phase. If layout affecting attributes like font size, font weight, overflow, softWrap, etc. are changed in consecutive calls to this method, TextMeasurer and its internal cache that holds layout results may not offer any benefits. Check out TextMeasurer and drawText overloads that take TextLayoutResult to learn more about text layout and draw phase optimizations.

Parameters

textMeasurerMeasures and lays out the text
textText to be drawn
topLeftOffsets the text from top left point of the current coordinate system.
stylethe TextStyle to be applied to the text
overflowHow visual overflow should be handled.
softWrapWhether the text should break at soft line breaks. If false, the glyphs in the text will be positioned as if there was unlimited horizontal space. If softWrap is false, overflow and TextAlign may have unexpected effects.
maxLinesAn optional maximum number of lines for the text to span, wrapping if necessary. If the text exceeds the given number of lines, it will be truncated according to overflow and softWrap. If it is not null, then it must be greater than zero.
placeholdersa list of Placeholders that specify ranges of text which will be skipped during layout and replaced with Placeholder. It's required that the range of each Placeholder doesn't cross paragraph boundary, otherwise IllegalArgumentException is thrown.
sizehow wide and tall the text should be. If left Size.Unspecified as its default value, text will be forced to fit inside the total drawing area from where it's placed. If size is specified, Size.width will define the width of the text. Size.height helps defining the number of lines that fit if softWrap is enabled and overflow is TextOverflow.Ellipsis. Otherwise, Size.height either defines where the text is clipped (TextOverflow.Clip) or becomes no-op.
blendModeBlending algorithm to be applied to the text
Common
fun DrawScope.drawText(
    textMeasurer: TextMeasurer,
    text: String,
    topLeft: Offset = Offset.Zero,
    style: TextStyle = TextStyle.Default,
    overflow: TextOverflow = TextOverflow.Clip,
    softWrap: Boolean = true,
    maxLines: Int = Int.MAX_VALUE,
    size: Size = Size.Unspecified,
    blendMode: BlendMode = DrawScope.DefaultBlendMode,
)

Draw text using a TextMeasurer.

This draw function supports only one text style, and async font loading.

TextMeasurer carries an internal cache to optimize text layout measurement for repeated calls in draw phase. If layout affecting attributes like font size, font weight, overflow, softWrap, etc. are changed in consecutive calls to this method, TextMeasurer and its internal cache that holds layout results may not offer any benefits. Check out TextMeasurer and drawText overloads that take TextLayoutResult to learn more about text layout and draw phase optimizations.

Parameters

textMeasurerMeasures and lays out the text
textText to be drawn
topLeftOffsets the text from top left point of the current coordinate system.
stylethe TextStyle to be applied to the text
overflowHow visual overflow should be handled.
softWrapWhether the text should break at soft line breaks. If false, the glyphs in the text will be positioned as if there was unlimited horizontal space. If softWrap is false, overflow and TextAlign may have unexpected effects.
maxLinesAn optional maximum number of lines for the text to span, wrapping if necessary. If the text exceeds the given number of lines, it will be truncated according to overflow and softWrap. If it is not null, then it must be greater than zero.
sizehow wide and tall the text should be. If left Size.Unspecified as its default value, text will be forced to fit inside the total drawing area from where it's placed. If size is specified, Size.width will define the width of the text. Size.height helps defining the number of lines that fit if softWrap is enabled and overflow is TextOverflow.Ellipsis. Otherwise, Size.height either defines where the text is clipped (TextOverflow.Clip) or becomes no-op.
blendModeBlending algorithm to be applied to the text
Common
fun DrawScope.drawText(
    textLayoutResult: TextLayoutResult,
    color: Color = Color.Unspecified,
    topLeft: Offset = Offset.Zero,
    alpha: Float = Float.NaN,
    shadow: Shadow? = null,
    textDecoration: TextDecoration? = null,
    drawStyle: DrawStyle? = null,
    blendMode: BlendMode = DrawScope.DefaultBlendMode,
)

Draw an existing text layout as produced by TextMeasurer.

This draw function cannot relayout when async font loading resolves. If using async fonts or other dynamic text layout, you are responsible for invalidating layout on changes.

Parameters

textLayoutResultText Layout to be drawn
colorText color to use
topLeftOffsets the text from top left point of the current coordinate system.
alphaopacity to be applied to the color from 0.0f to 1.0f representing fully transparent to fully opaque respectively
shadowThe shadow effect applied on the text.
textDecorationThe decorations to paint on the text (e.g., an underline).
drawStyleWhether or not the text is stroked or filled in.
blendModeBlending algorithm to be applied to the text
Common
fun DrawScope.drawText(
    textLayoutResult: TextLayoutResult,
    brush: Brush,
    topLeft: Offset = Offset.Zero,
    alpha: Float = Float.NaN,
    shadow: Shadow? = null,
    textDecoration: TextDecoration? = null,
    drawStyle: DrawStyle? = null,
    blendMode: BlendMode = DrawScope.DefaultBlendMode,
)

Draw an existing text layout as produced by TextMeasurer.

This draw function cannot relayout when async font loading resolves. If using async fonts or other dynamic text layout, you are responsible for invalidating layout on changes.

Parameters

textLayoutResultText Layout to be drawn
brushThe brush to use when drawing the text.
topLeftOffsets the text from top left point of the current coordinate system.
alphaOpacity to be applied to brush from 0.0f to 1.0f representing fully transparent to fully opaque respectively.
shadowThe shadow effect applied on the text.
textDecorationThe decorations to paint on the text (e.g., an underline).
drawStyleWhether or not the text is stroked or filled in.
blendModeBlending algorithm to be applied to the text

Code Examples

DrawTextAnnotatedStringSample

@Composable
fun DrawTextAnnotatedStringSample() {
    val textMeasurer = rememberTextMeasurer()
    Canvas(Modifier.fillMaxSize()) {
        drawText(
            textMeasurer = textMeasurer,
            text =
                buildAnnotatedString {
                    withStyle(ParagraphStyle(textAlign = TextAlign.Start)) { append("Hello") }
                    withStyle(ParagraphStyle(textAlign = TextAlign.End)) { append("World") }
                },
        )
    }
}

DrawTextDrawWithCacheSample

/**
 * This sample demonstrates how to use [drawWithCache] modifier to improve performance when drawing
 * text on DrawScope. We can use [drawWithCache] to calculate the text layout once in
 * [CacheDrawScope] and then repeatedly use the same [TextLayoutResult] in the draw phase.
 *
 * This approach improves performance when the text itself does not change but its draw attributes
 * do change over time, such as during a color animation.
 */
@Composable
fun DrawTextDrawWithCacheSample() {
    // We can disable implicit caching since we will cache in DrawWithCache
    val textMeasurer = rememberTextMeasurer(cacheSize = 0)
    // Apply the current text style from theme, otherwise TextStyle.Default will be used.
    val materialTextStyle = LocalTextStyle.current
    // Animate color repeatedly
    val infiniteTransition = rememberInfiniteTransition()
    val color by
        infiniteTransition.animateColor(
            initialValue = Color.Red,
            targetValue = Color.Blue,
            animationSpec = infiniteRepeatable(tween(1000)),
        )
    Box(
        Modifier.fillMaxSize().drawWithCache {
            // Text layout will be measured just once until the size of the drawing area or
            // materialTextStyle changes.
            val textLayoutResult =
                textMeasurer.measure(
                    text = "Hello, World!",
                    style = materialTextStyle,
                    constraints =
                        Constraints.fixed(
                            width = (size.width / 2).roundToInt(),
                            height = (size.height / 2).roundToInt(),
                        ),
                    overflow = TextOverflow.Ellipsis,
                )
            // color changes will only invalidate draw phase
            onDrawWithContent {
                drawContent()
                drawText(
                    textLayoutResult,
                    color = color,
                    topLeft =
                        Offset(
                            (size.width - textLayoutResult.size.width) / 2,
                            (size.height - textLayoutResult.size.height) / 2,
                        ),
                )
            }
        }
    )
}

DrawTextMeasureInLayoutSample

/**
 * This sample demonstrates how to use layout phase to improve performance when drawing text on
 * DrawScope. We can use [layout] Modifier or [Layout] composable to calculate the text layout
 * during layout phase and then cache the result in a Snapshot aware state to draw it during draw
 * phase.
 */
@Composable
fun DrawTextMeasureInLayoutSample() {
    val textMeasurer = rememberTextMeasurer()
    var textLayoutResult by remember { mutableStateOf<TextLayoutResult?>(null) }
    Canvas(
        Modifier.fillMaxSize().layout { measurable, constraints ->
            val placeable = measurable.measure(constraints)
            // TextLayout can be done any time prior to its use in draw, including in a
            // background thread.
            // In this sample, text layout is measured in layout modifier. This way the layout
            // call can be restarted when async font loading completes due to the fact that
            // `.measure` call is executed in `.layout`.
            textLayoutResult =
                textMeasurer.measure(text = "Hello, World!", style = TextStyle(fontSize = 24.sp))
            layout(placeable.width, placeable.height) { placeable.placeRelative(0, 0) }
        }
    ) {
        // This happens during draw phase.
        textLayoutResult?.let { drawText(it) }
    }
}

DrawTextSample

@Composable
fun DrawTextSample() {
    val textMeasurer = rememberTextMeasurer()
    Canvas(Modifier.fillMaxSize()) { drawText(textMeasurer, "Hello, World!") }
}

DrawTextStyledSample

@Composable
fun DrawTextStyledSample() {
    val textMeasurer = rememberTextMeasurer()
    Canvas(Modifier.fillMaxSize()) {
        drawText(
            textMeasurer = textMeasurer,
            text = "Hello, World!",
            style =
                TextStyle(
                    fontSize = 24.sp,
                    fontWeight = FontWeight.Bold,
                    textDecoration = TextDecoration.Underline,
                ),
        )
    }
}