A surface is a fundamental building block in Glimmer.
ClickableSurfaceSample
@Composable
fun ClickableSurfaceSample() {
val interactionSource = remember { MutableInteractionSource() }
Box(
Modifier.surface(
// Provide the same interaction source here and to clickable to make sure that
// surface appears focused and pressed when interacted with
interactionSource = interactionSource
)
.clickable(interactionSource = interactionSource, onClick = {})
.padding(horizontal = 24.dp, vertical = 20.dp)
) {
Text("This is a clickable surface")
}
}
FocusableSurfaceSample
@Composable
fun FocusableSurfaceSample() {
val interactionSource = remember { MutableInteractionSource() }
Box(
Modifier.surface(
// Provide the same interaction source here and to focusable to make sure that
// surface appears focused when interacted with.
interactionSource = interactionSource
)
.focusable(interactionSource = interactionSource)
.padding(horizontal = 24.dp, vertical = 20.dp)
) {
Text("This is a focusable surface")
}
}
SurfaceSample
@Composable
fun SurfaceSample() {
Box(Modifier.surface().padding(horizontal = 24.dp, vertical = 20.dp)) {
Text("This is a surface")
}
}