Camerax
Organizationandroid
Provide technical guidance for Android camera development with CameraX. Use when implementing camera features, handling asynchronous recording lifecycles, wiring low-level hardware interop using CameraX, or integrating ML Kit or Media3 effects.
Overview
- Repository
- android/skills
- Publisher
- android
- Stars
- 10.5K
- Forks
- 695
- Bundled files
- 12
- License
- Apache-2.0
- Updated
- Nov 11, 2026
Installation
tmp=$(mktemp -d)
git clone --depth 1 https://github.com/android/skills.git "$tmp"
mkdir -p ~/.claude/skills
cp -R "$tmp/camera/camerax" ~/.claude/skills/camerax
rm -rf "$tmp"tmp=$(mktemp -d)
git clone --depth 1 https://github.com/android/skills.git "$tmp"
mkdir -p ~/.codex/skills
cp -R "$tmp/camera/camerax" ~/.codex/skills/camerax
rm -rf "$tmp"Install the Camerax agent skill from https://github.com/android/skills/tree/main/camera/camerax into this project's skills folder.Instructions
This skill provides procedural guidance and standard patterns for building
camera applications on Android, with a focus on CameraX, including its
Camera2Interop utilities, and Media3 integrations.
Core workflows
Handling immutable API patterns
Various Android camera and media APIs, especially CameraX VideoCapture, use a
fluent, immutable builder-like pattern where methods return a new instance.
Failing to reassign these results in settings, such as audio, being ignored.
Pattern: Reassignment is required
// WRONG
run {
val pending = recorder.prepareRecording(context, opts)
pending.withAudioEnabled() // This returns a new instance which is ignored
val active = pending.start(exec, listener)
}
// CORRECT
run {
val pending = recorder.prepareRecording(context, opts)
.withAudioEnabled() // Chaining works
val active = pending.start(exec, listener)
}
// ALSO CORRECT
run {
var pending = recorder.prepareRecording(context, opts)
pending = pending.withAudioEnabled() // Reassignment
val active = pending.start(exec, listener)
}See immutability for a list of affected classes.
Migrating to CameraX
When migrating legacy camera codebases to the CameraX Jetpack library:
- Camera1 to CameraX : For migrating legacy
android.hardware.Cameraimplementations, surface handling, and manual lifecycles, see the Camera1 migration guide. - Camera2 to CameraX : For migrating more recent but verbose
android.hardware.camera2implementations, session state callbacks, and interop patterns, see the Camera2 migration guide.
Comprehensive feature blueprinting
For multi-step features that involve multiple files and hardware-level wiring, follow the Structural Blueprinting approach to avoid system timeouts. Such complex features include:
- Manual controls : Break down into the
ViewModelstate, the controller layer, and theCamera2Interopwiring in the session. - RAW capture: Separate JPEG and RAW output configurations into discrete build steps.
- Custom effects : Prefer
Media3EffectorSurfaceProcessorover manual OpenGL pipelines unless absolute performance is required. - Low-light : See low-light for Night Mode and LLB guidance.
- Foldables : See foldables for handling dynamic postures and hinge states.
- XR, AR, and VR : See xr for spatial tracking, passthrough synchronization, and latency guardrails.
- Thermals and power : See thermals for managing
StreamUseCaseoptimizations andPowerManagerthermal states. - Testing and mocking : See testing for using
FakeCameraConfig, handling asynchronous lifecycles, and validating analysis pipelines. - ML Kit spatial analysis : See mlkit-spatial for coordinate mapping, rotation logic, and mirrored lens handling.
- Wear OS camera remote : See wear-os for circular UI constraints, Data Layer API syncing, and remote trigger logic.
See expert-blueprints for step-by-step guides.
API discovery
Always use higher-level abstractions instead of low-level manual wiring:
- Analysis : Use
MlKitAnalyzerinstead of manualImageAnalysis.Analyzer. - Filters and effects : Use
Media3Effectfor standard post-processing. - Multi-camera : Use
ConcurrentCameraAPIs for dual-stream setups.
See modern-apis for current recommendations.
Code quality and architectural rules
Adhere to the following Android ecosystem standard patterns when building your camera implementations:
- Testing, fakes over mocks : Avoid mocking libraries like
Mockito, especially for multi-step CameraX interfaces likeImageProxy. Build "Fakes" to verify state rather than unreliable implementation details. - Google Truth assertions : Use
assertThatover standardJUnitassertions likeassertEqualsfor improved readability. - Explicit test runners : Always define an explicit
@RunWithfor test classes to ensure the CI environment executes them correctly. - Semantic UI merging : When building custom camera controls in Compose, such as a button with an
IconandText, usesemantics { mergeDescendants = true }to ensure screen readers announce them as a single, coherent unit.
Hardware and device diversity
Camera apps run on a wide variety of hardware, from mobile phones and foldables to tablets, laptops, and even smart appliances. Have consideration for the specific hardware the app is running on.
- Form factors: Account for screen size and orientation changes on foldables and tablets.
- Multi-camera arrays: Some devices have a rear-facing camera and a front-facing camera. Other devices have multiple rear-facing cameras, such as wide-angle and telephoto lenses.
- Feature parity: Features like flash or auto-focus behave differently across hardware. For example, CameraX handles both physical flash, back, and screen-based flash, front, and both must be considered when implementing flash functionality.
Common pitfalls
- Asynchronous lifecycles : Check
isRecordingstate before attempting to stop or pause. HandleVideoRecordEvent.Startfor UI state updates, not just the initial call. - Thread safety: Camera callbacks often run on background executors. Dispatch UI updates on the main thread.
- Permission handling : Check
CAMERApermission; check forRECORD_AUDIOspecifically when enabling audio inVideoCapture.
Bundled files
references/camera1-to-camerax.md6 KBreferences/camera2-to-camerax.md10 KBreferences/expert-blueprints.md3 KBreferences/foldables.md4 KBreferences/immutability.md2 KBreferences/low-light.md8 KBreferences/mlkit-spatial.md4 KBreferences/modern-apis.md3 KBreferences/testing.md3 KBreferences/thermals.md4 KBreferences/wear-os.md4 KBreferences/xr.md3 KB
FAQ
What does Camerax do?
Provide technical guidance for Android camera development with CameraX. Use when implementing camera features, handling asynchronous recording lifecycles, wiring low-level hardware interop using CameraX, or integrating ML Kit or Media3 effects.
Who made Camerax?
android (an organization) publishes it in the android/skills repository on GitHub.
Is Camerax free?
Yes. Camerax is open source, published by android under the Apache-2.0 license.
What comes with Camerax?
Its instructions and 12 files the agent reads only when a task needs them, such as references, examples or scripts.
Which agents can use Camerax?
Any coding agent that reads SKILL.md files, including Claude Code, Codex, Cursor, GitHub Copilot and Gemini CLI. The agent loads the skill when a task matches its description.
What are agent skills?
An agent skill is a folder with a SKILL.md file: instructions that teach a coding agent how to do one kind of task, and optionally files it can read while it works. The agent keeps only the skill's name and description in mind and reads the rest when a task calls for it.
How are agent skills different from MCP servers?
An MCP server gives an agent new tools to call, code that runs somewhere and returns results. A skill gives it knowledge: how to approach a task with the tools it already has. Many agents use both.
How can my agent test my Android app?
Robomori lets coding agents create, start and control Android emulators and devices from one command, so they can install your app, take screenshots and check dark mode, font sizes and languages.