Composables

Kotlin Tooling Native Build Performance

Organization

Kotlin

Diagnoses and fixes slow Kotlin/Native compilation and linking in Kotlin Multiplatform projects that target iOS. Use when the user reports slow iOS or shared-framework builds, long linkDebug*/linkRelease* or XCFramework tasks, cold CI builds that re-download the Kotlin/Native toolchain, KSP or other generated code on the native path, transitiveExport usage, or asks for a local-development versus CI build performance plan.

Overview

Repository
Kotlin/kotlin-agent-skills
Publisher
Kotlin
Stars
1.1K
Forks
45
Bundled files
6
License
Apache-2.0
Updated
Oct 30, 2026

Installation

tmp=$(mktemp -d)
git clone --depth 1 https://github.com/Kotlin/kotlin-agent-skills.git "$tmp"
mkdir -p ~/.claude/skills
cp -R "$tmp/skills/kotlin-tooling-native-build-performance" ~/.claude/skills/kotlin-tooling-native-build-performance
rm -rf "$tmp"

Instructions

Kotlin/Native Build Performance

Turn "the iOS build is slow" into a measured diagnosis and a small set of safe fixes. Two rules apply throughout:

  1. Never trade away required release behavior. A faster local loop must not change what CI publishes.
  2. Measure before and after with the same command and the same build state. An unmeasured fix is a guess.

Step 0: Classify the Slow Scenario

Establish four facts before editing anything: where (local or CI), what (debug feedback loop or release/distribution artifact), state (first build, clean, warm, or no-op), and phase (which tasks dominate the log). Then match the dominant symptom:

Symptom in the build log Likely cause Read
linkRelease* or *ReleaseXCFramework tasks in a local development loop Building distribution artifacts for development artifacts-and-targets
Kotlin/Native compiler distribution downloaded on every CI run ~/.konan not preserved between runs caching-and-gradle
Long pause before the first task starts Configuration phase, no configuration cache caching-and-gradle
All iOS targets build when only one simulator is needed Broad task (build, assemble, assemble*XCFramework) or unused targets artifacts-and-targets
ksp* tasks ahead of compileKotlinIos* Generated-code work on the native path exports-and-generated-code
Small source edit recompiles and relinks everything Compiler caches disabled, or missing incrementality caching-and-gradle, experimental
Machine overloaded while several link* tasks run at once Parallel native linking caching-and-gradle, worker-limit caveat

Step 1: Audit and Measure

  1. Run the static audit from the project root:

    scripts/audit-native-build.sh /path/to/project

    It is read-only and prints file:line findings (disabled caches, broad local tasks, transitiveExport, broad KSP configuration, missing CI .konan cache), each pointing at the reference file with the fix. Findings are leads, not verdicts — confirm each against project policy.

  2. Find the command the user actually waits for: a script, a CI step, or the Gradle invocation inside an Xcode build phase. Optimize that command, not a task you picked yourself.

  3. Run it twice when practical. The first build downloads Kotlin/Native components and fills caches; only the second and later runs are representative. Attribute time per task before blaming the compiler:

    kotlin.build.report.output=file   # writes build/reports/kotlin-build/

    Gradle's --scan or --profile work too.

  4. If you cannot run the build (no macOS host, no Xcode), analyze logs, build scans, or checked-in metrics instead — and state explicitly that the conclusion is static.

Step 2: Fix in Safe Order

Apply fixes one at a time, re-measuring as you go:

  1. Restore healthy defaults — remove cache/daemon workarounds, enable Gradle build and configuration caches, keep ~/.konan warm in CI, update Kotlin: references/caching-and-gradle.md
  2. Build only what the feedback loop needs — one specific task per loop, correct integration method, justified target matrix: references/artifacts-and-targets.md
  3. Cut export and generated-code cost — drop transitiveExport, narrow export(...), scope KSP work to the native compilations that need it: references/exports-and-generated-code.md
  4. Experimental switches last, with the user's agreement: references/experimental.md

Worked Example

A developer on an Apple Silicon Mac complains that "every shared-module change costs 12 minutes". Their loop runs ./gradlew :shared:assembleXCFramework. A build scan of the second (warm) run shows:

:shared:linkReleaseFrameworkIosArm64             348s
:shared:linkReleaseFrameworkIosX64               341s
:shared:compileKotlinIosX64                       96s
:shared:linkDebugFrameworkIosSimulatorArm64       41s
:shared:compileKotlinIosSimulatorArm64            38s
configuration phase                               64s

Reasoning chain:

  • The loop is local + debug + warm, but ~690s goes to linkRelease* — release linking is an order of magnitude slower than debug and only CI needs it. Replace the local command with :shared:linkDebugFrameworkIosSimulatorArm64 (or the Xcode embed task if Xcode drives the build). (artifacts-and-targets)
  • All iosX64 work serves Intel simulators; ask whether the team still supports them before removing the target. (artifacts-and-targets)
  • 64s of configuration on every run disappears behind org.gradle.configuration-cache=true once trialed. (caching-and-gradle)
  • Expected loop after the change: ~40s compile + ~40s link on warm builds — confirm by re-running the new command twice and comparing.
  • CI keeps assembleXCFramework untouched; note that explicitly in the report.

Verify

  • Re-run the exact baseline command; compare warm build against warm build, not warm against cold.
  • Second run with the configuration cache reports it is being reused.
  • The local development log no longer contains linkRelease*, *ReleaseXCFramework, or removed generator tasks.
  • CI still produces every required release artifact, unchanged.
  • Tests pass and the app still runs from Xcode.
  • scripts/audit-native-build.sh reports no findings you have not consciously accepted and documented.

Report Your Changes

Close with a short performance note:

  • The slow scenario (local/CI, debug/release, cold/warm) and the measured evidence — or a statement that the analysis was static.
  • Each change, and why it is safe for release behavior.
  • The before/after commands the user can run to confirm the win.
  • Remaining tradeoffs: experimental flags enabled, targets removed under a policy assumption, worker limits, or generated-code work deferred.
  • Links to the relevant official documentation below.

Official Documentation

Topic Link
Improving Kotlin/Native compilation time https://kotlinlang.org/docs/native-improving-compilation-time.html
Kotlin Gradle plugin compilation and caches https://kotlinlang.org/docs/gradle-compilation-and-caches.html
iOS integration methods https://kotlinlang.org/docs/multiplatform-ios-integration-overview.html
Direct integration with Xcode https://kotlinlang.org/docs/multiplatform/multiplatform-direct-integration.html
Building final native binaries and XCFrameworks https://kotlinlang.org/docs/multiplatform/multiplatform-build-native-binaries.html
Kotlin/Native binary options https://kotlinlang.org/docs/native-binary-options.html
KSP with Kotlin Multiplatform https://kotlinlang.org/docs/ksp-multiplatform.html

Bundled files

FAQ

What does Kotlin Tooling Native Build Performance do?

Diagnoses and fixes slow Kotlin/Native compilation and linking in Kotlin Multiplatform projects that target iOS. Use when the user reports slow iOS or shared-framework builds, long linkDebug*/linkRelease* or XCFramework tasks, cold CI builds that re-download the Kotlin/Native toolchain, KSP or other generated code on the native path, transitiveExport usage, or asks for a local-development versus CI build performance plan.

Who made Kotlin Tooling Native Build Performance?

Kotlin (an organization) publishes it in the Kotlin/kotlin-agent-skills repository on GitHub.

Is Kotlin Tooling Native Build Performance free?

Yes. Kotlin Tooling Native Build Performance is open source, published by Kotlin under the Apache-2.0 license.

What comes with Kotlin Tooling Native Build Performance?

Its instructions and 6 files the agent reads only when a task needs them, such as references, examples or scripts.

Which agents can use Kotlin Tooling Native Build Performance?

Any coding agent that reads SKILL.md files, including Claude Code, Codex, Cursor, GitHub Copilot and Gemini CLI. The agent loads the skill when a task matches its description.

What are agent skills?

An agent skill is a folder with a SKILL.md file: instructions that teach a coding agent how to do one kind of task, and optionally files it can read while it works. The agent keeps only the skill's name and description in mind and reads the rest when a task calls for it.

How are agent skills different from MCP servers?

An MCP server gives an agent new tools to call, code that runs somewhere and returns results. A skill gives it knowledge: how to approach a task with the tools it already has. Many agents use both.

How can my agent test my Android app?

Robomori lets coding agents create, start and control Android emulators and devices from one command, so they can install your app, take screenshots and check dark mode, font sizes and languages.

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