Android UX
Communityrcosteira79
Use when designing or reviewing Android UI — applies Material Design 3 UX principles covering touch targets, spacing, navigation patterns, accessibility, animation timing, and platform conventions. Includes an M3 compliance audit that scores screens across 10 categories. Complements the compose skill with design-level decisions.
Overview
- Repository
- rcosteira79/android-skills
- Publisher
- rcosteira79
- Stars
- 174
- Forks
- 21
- Bundled files
- 0
- License
- MIT
- Updated
- Nov 10, 2026
Installation
tmp=$(mktemp -d)
git clone --depth 1 https://github.com/rcosteira79/android-skills.git "$tmp"
mkdir -p ~/.claude/skills
cp -R "$tmp/plugins/android-skills/skills/android-ux" ~/.claude/skills/android-ux
rm -rf "$tmp"tmp=$(mktemp -d)
git clone --depth 1 https://github.com/rcosteira79/android-skills.git "$tmp"
mkdir -p ~/.codex/skills
cp -R "$tmp/plugins/android-skills/skills/android-ux" ~/.codex/skills/android-ux
rm -rf "$tmp"Install the Android UX agent skill from https://github.com/rcosteira79/android-skills/tree/main/plugins/android-skills/skills/android-ux into this project's skills folder.Instructions
Android UX
This reference covers the non-obvious platform facts and reviewing an existing screen for M3 compliance, not the basics of building M3-correct UI.
Non-obvious platform facts
Foldable postures
Foldables introduce postures beyond window size classes. Detect them with WindowInfoTracker + FoldingFeature (Jetpack WindowManager), and never place interactive content or critical information across the hinge.
| Posture | Detection | Layout behavior |
|---|---|---|
| Flat (unfolded) | no folding feature | Treat as Medium/Expanded by width |
| Half-opened, horizontal fold (tabletop) | HALF_OPENED + Orientation.HORIZONTAL |
Content above the hinge, controls below it — read the hinge bounds, never assume a 50/50 split |
| Half-opened, vertical fold (book) | HALF_OPENED + Orientation.VERTICAL |
List left, detail right |
| Folded (cover screen) | — | Treat as Compact |
On current Compose, the adaptive APIs replace the manual tracker: mediaQuery { windowPosture == UiMediaScope.Posture.Tabletop } — see Google's adaptive skill (android skills add adaptive). The WindowInfoTracker form below works on older versions.
@Composable
fun FoldAwareLayout() {
val context = LocalContext.current
val layoutInfo by WindowInfoTracker.getOrCreate(context)
.windowLayoutInfo(context) // accepts @UiContext — Activity, InputMethodService, or createWindowContext()
.collectAsStateWithLifecycle(initialValue = WindowLayoutInfo(emptyList()))
val fold = layoutInfo.displayFeatures.filterIsInstance<FoldingFeature>().firstOrNull()
when {
fold?.state == FoldingFeature.State.HALF_OPENED ->
if (fold.orientation == FoldingFeature.Orientation.HORIZONTAL) TabletopLayout() else BookLayout()
else -> StandardAdaptiveLayout() // by window size class
}
}M3 contrast levels (user-controlled contrast)
Compose's dynamicLightColorScheme / dynamicDarkColorScheme read the system contrast setting automatically (SDK 34+) and expose no contrast parameter. To offer in-app contrast control (Standard 0.0 / Medium 0.5 / High 1.0 tonal distance), build the scheme from Hct + SchemeContent:
// com.google.android.material:material (MDC-Android), package com.google.android.material.color.utilities
// Marked @RestrictTo(LIBRARY_GROUP) — internal API, may change between versions; re-check on version bumps.
val hct = Hct.fromInt(0xFF6750A4.toInt())
val scheme = SchemeContent(hct, /* isDark = */ false, /* contrastLevel = */ 1.0)
val colorScheme = lightColorScheme(
primary = Color(scheme.primary),
onPrimary = Color(scheme.onPrimary),
// ... map remaining roles
)For multiplatform or a stable public API, com.materialkolor:material-color-utilities is a KMP alternative.
Motion: duration tokens + reduced motion
Use M3's duration ladder rather than arbitrary millis, and pick easing by what the element does — decelerate to enter, accelerate to exit, emphasized to move on screen (values in compose/references/animation.md). Reach for MotionScheme (Compose M3 1.4+) where available; otherwise hold durations at one source of truth in the theme.
| Token group | Range | Typical use |
|---|---|---|
short1…short4 |
50–200ms | Micro-interactions, state changes (ripple, selection, switch) |
medium1…medium4 |
250–400ms | Standard transitions (screen enter/exit, expansion, reveal) |
long1…long4 |
450–600ms | Container transforms, fade-through between large surfaces |
extraLong1…extraLong4 |
700–1000ms | Shared-element / hero transitions on tablets/foldables |
Animations must be interruptible and never block input. Reduced motion: Compose already applies the system animator duration scale to its animations (through MotionDurationScale), so with animations off they finish instantly — no code needed for that. Add the local below only to swap the motion design, e.g. drop a slide and keep nothing; Compose has no built-in LocalReducedMotion:
val LocalReducedMotion = staticCompositionLocalOf { false }
@Composable
fun AppTheme(content: @Composable () -> Unit) {
val context = LocalContext.current
val reduceMotion = remember {
Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
}
CompositionLocalProvider(LocalReducedMotion provides reduceMotion) { MaterialTheme { content() } }
}
// at the call site
AnimatedVisibility(
visible = isVisible,
enter = if (LocalReducedMotion.current) EnterTransition.None else fadeIn() + slideInVertically(),
) { Content() }(staticCompositionLocalOf + keyless remember read the setting once per Activity; for live updates switch to compositionLocalOf + a ContentObserver on ANIMATOR_DURATION_SCALE.)
M3 Compliance Audit
Use this when reviewing a screen or feature for Material Design 3 compliance — the part that's easy to skip from memory. Score each category Pass / Partial / Fail, then fix any Partial/Fail before shipping.
1. Color tokens
- All colors reference
MaterialTheme.colorSchemeroles — no hardcoded hex/ARGB. - Correct role usage:
primaryfor key actions,secondary/tertiaryfor less prominent / accents,errorfor errors;on*paired correctly; layered surfaces viasurfaceContainerLow/High, not arbitrary grays. - Outlines:
outlinefor interactive boundaries needing 3:1 (field borders, focus rings),outlineVariantfor decorative dividers. - Dynamic color on Android 12+ with a static fallback.
2. Typography
- All text from
MaterialTheme.typography— no inlinefontSize/fontWeight. - Correct scale:
display*hero,headline*section headers,title*card/dialog titles,body*content,label*buttons/captions.
3. Shape
- Corner radii from
MaterialTheme.shapes, not hardcodedRoundedCornerShape. - Scale:
extraSmall(4dp) chips,small(8dp) cards,medium(12dp) dialogs,large(16dp) sheets,extraLarge(28dp) FABs. Consistent shape language.
4. Elevation & surface
- Elevation via tonal color (surface containers), not drop shadows; shadow elevation reserved for dialogs/menus/FABs.
ElevatedCard/ElevatedButtonover manualshadowElevation.- Container hierarchy monotonic by tone (
surfaceContainerLowest < … < Highest) — if two adjacent layers render the same color in either theme, the elevation cue is broken.
5. Components
- M3 components (
androidx.compose.material3.*), no M2 (androidx.compose.material.*) and no M2/M3 mixing on a screen. - Used as intended:
FloatingActionButtonfor the primary action,Cardfor grouped content,TopAppBarfor screen-level actions.
Quick grep checks
Run from the project root — each hit is a category-1/3/5 violation to triage before human review:
rg --type kt 'Color\(0x[0-9a-fA-F]{6,8}\)' --files-with-matches | head # 1: hardcoded colors
rg --type kt 'RoundedCornerShape\(\s*\d+(?:\.\d+)?\s*\.dp\s*\)' --files-with-matches | head # 3: hardcoded radii
rg --type kt 'import androidx\.compose\.material\.' --files-with-matches | head # 5: Material 2 imports6. Layout & spacing
- 8dp grid for padding/margins; responsive compact/medium/expanded breakpoints; screen maps to a canonical layout (Feed, List-Detail, Supporting Pane).
- Content width constrained on wide screens — cap body content at ~840–1040dp on Large and center it; full width is for navigation chrome, not paragraphs.
- Foldable postures handled (no content across the hinge; tabletop/book layouts where relevant).
- Dialogs centered (not full-screen) on Medium+; bottom sheets convert to side sheets on Expanded+.
7. Navigation
- Navigation component matches width (Bottom Bar / Rail / Drawer); items have both icon and label; current destination indicated via
selected+ active indicator.
8. Motion
- Transitions use M3 easing + duration tokens; shared elements use
Emphasizedat 300–500ms; enter/exit follow M3 (fade-through, container transform); interruptible and respect reduced motion.
9. Accessibility
- Meaningful images/icons have
contentDescription; contrast meets WCAG AA (4.5:1 body, 3:1 large text + UI components); touch targets ≥48dp. - Composite items merged with
semantics(mergeDescendants = true)so TalkBack announces them as one unit (iconcontentDescription = nullwhen merged). - Section titles marked
semantics { heading() }so screen-reader users can jump between sections. - Traversal order logical (
semantics { traversalIndex }where needed). User-controlled contrast (Standard/Medium/High) considered if supported.
10. Theming consistency
- Single
MaterialTheme(no nested/conflicting themes); light + dark both tested; custom theme extensions viaCompositionLocal, not globals; brand colors via a customColorScheme, not per-component overrides.
Audit summary template
Screen: [name] Date: [date]
| # | Category | Score | Notes |
|---|---------------------|---------|------------------------|
| 1 | Color tokens | Pass | |
| 2 | Typography | Partial | bodySmall hardcoded |
| 5 | Components | Fail | M2 Scaffold still used |
| 6 | Layout & spacing | Partial | No tablet breakpoint |
| 9 | Accessibility | Partial | Missing headings |
…
Action items:
- [ ] ...
FAQ
What does Android UX do?
Use when designing or reviewing Android UI — applies Material Design 3 UX principles covering touch targets, spacing, navigation patterns, accessibility, animation timing, and platform conventions. Includes an M3 compliance audit that scores screens across 10 categories. Complements the compose skill with design-level decisions.
Who made Android UX?
rcosteira79 (a community member) publishes it in the rcosteira79/android-skills repository on GitHub.
Is Android UX free?
Yes. Android UX is open source, published by rcosteira79 under the MIT license.
What comes with Android UX?
Just its instructions. Everything the agent needs is in one SKILL.md file.
Which agents can use Android UX?
Any coding agent that reads SKILL.md files, including Claude Code, Codex, Cursor, GitHub Copilot and Gemini CLI. The agent loads the skill when a task matches its description.
What are agent skills?
An agent skill is a folder with a SKILL.md file: instructions that teach a coding agent how to do one kind of task, and optionally files it can read while it works. The agent keeps only the skill's name and description in mind and reads the rest when a task calls for it.
How are agent skills different from MCP servers?
An MCP server gives an agent new tools to call, code that runs somewhere and returns results. A skill gives it knowledge: how to approach a task with the tools it already has. Many agents use both.
How can my agent test my Android app?
Robomori lets coding agents create, start and control Android emulators and devices from one command, so they can install your app, take screenshots and check dark mode, font sizes and languages.