Composables

Android UX

Community

rcosteira79

Use when designing or reviewing Android UI — applies Material Design 3 UX principles covering touch targets, spacing, navigation patterns, accessibility, animation timing, and platform conventions. Includes an M3 compliance audit that scores screens across 10 categories. Complements the compose skill with design-level decisions.

Overview

Repository
rcosteira79/android-skills
Publisher
rcosteira79
Stars
174
Forks
21
Bundled files
0
License
MIT
Updated
Nov 10, 2026

Installation

tmp=$(mktemp -d)
git clone --depth 1 https://github.com/rcosteira79/android-skills.git "$tmp"
mkdir -p ~/.claude/skills
cp -R "$tmp/plugins/android-skills/skills/android-ux" ~/.claude/skills/android-ux
rm -rf "$tmp"

Instructions

Android UX

This reference covers the non-obvious platform facts and reviewing an existing screen for M3 compliance, not the basics of building M3-correct UI.

Non-obvious platform facts

Foldable postures

Foldables introduce postures beyond window size classes. Detect them with WindowInfoTracker + FoldingFeature (Jetpack WindowManager), and never place interactive content or critical information across the hinge.

Posture Detection Layout behavior
Flat (unfolded) no folding feature Treat as Medium/Expanded by width
Half-opened, horizontal fold (tabletop) HALF_OPENED + Orientation.HORIZONTAL Content above the hinge, controls below it — read the hinge bounds, never assume a 50/50 split
Half-opened, vertical fold (book) HALF_OPENED + Orientation.VERTICAL List left, detail right
Folded (cover screen) — Treat as Compact

On current Compose, the adaptive APIs replace the manual tracker: mediaQuery { windowPosture == UiMediaScope.Posture.Tabletop } — see Google's adaptive skill (android skills add adaptive). The WindowInfoTracker form below works on older versions.

@Composable
fun FoldAwareLayout() {
    val context = LocalContext.current
    val layoutInfo by WindowInfoTracker.getOrCreate(context)
        .windowLayoutInfo(context)  // accepts @UiContext — Activity, InputMethodService, or createWindowContext()
        .collectAsStateWithLifecycle(initialValue = WindowLayoutInfo(emptyList()))

    val fold = layoutInfo.displayFeatures.filterIsInstance<FoldingFeature>().firstOrNull()
    when {
        fold?.state == FoldingFeature.State.HALF_OPENED ->
            if (fold.orientation == FoldingFeature.Orientation.HORIZONTAL) TabletopLayout() else BookLayout()
        else -> StandardAdaptiveLayout()  // by window size class
    }
}
M3 contrast levels (user-controlled contrast)

Compose's dynamicLightColorScheme / dynamicDarkColorScheme read the system contrast setting automatically (SDK 34+) and expose no contrast parameter. To offer in-app contrast control (Standard 0.0 / Medium 0.5 / High 1.0 tonal distance), build the scheme from Hct + SchemeContent:

// com.google.android.material:material (MDC-Android), package com.google.android.material.color.utilities
// Marked @RestrictTo(LIBRARY_GROUP) — internal API, may change between versions; re-check on version bumps.
val hct = Hct.fromInt(0xFF6750A4.toInt())
val scheme = SchemeContent(hct, /* isDark = */ false, /* contrastLevel = */ 1.0)
val colorScheme = lightColorScheme(
    primary = Color(scheme.primary),
    onPrimary = Color(scheme.onPrimary),
    // ... map remaining roles
)

For multiplatform or a stable public API, com.materialkolor:material-color-utilities is a KMP alternative.

Motion: duration tokens + reduced motion

Use M3's duration ladder rather than arbitrary millis, and pick easing by what the element does — decelerate to enter, accelerate to exit, emphasized to move on screen (values in compose/references/animation.md). Reach for MotionScheme (Compose M3 1.4+) where available; otherwise hold durations at one source of truth in the theme.

Token group Range Typical use
short1…short4 50–200ms Micro-interactions, state changes (ripple, selection, switch)
medium1…medium4 250–400ms Standard transitions (screen enter/exit, expansion, reveal)
long1…long4 450–600ms Container transforms, fade-through between large surfaces
extraLong1…extraLong4 700–1000ms Shared-element / hero transitions on tablets/foldables

Animations must be interruptible and never block input. Reduced motion: Compose already applies the system animator duration scale to its animations (through MotionDurationScale), so with animations off they finish instantly — no code needed for that. Add the local below only to swap the motion design, e.g. drop a slide and keep nothing; Compose has no built-in LocalReducedMotion:

val LocalReducedMotion = staticCompositionLocalOf { false }

@Composable
fun AppTheme(content: @Composable () -> Unit) {
    val context = LocalContext.current
    val reduceMotion = remember {
        Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
    }
    CompositionLocalProvider(LocalReducedMotion provides reduceMotion) { MaterialTheme { content() } }
}

// at the call site
AnimatedVisibility(
    visible = isVisible,
    enter = if (LocalReducedMotion.current) EnterTransition.None else fadeIn() + slideInVertically(),
) { Content() }

(staticCompositionLocalOf + keyless remember read the setting once per Activity; for live updates switch to compositionLocalOf + a ContentObserver on ANIMATOR_DURATION_SCALE.)


M3 Compliance Audit

Use this when reviewing a screen or feature for Material Design 3 compliance — the part that's easy to skip from memory. Score each category Pass / Partial / Fail, then fix any Partial/Fail before shipping.

1. Color tokens
  • All colors reference MaterialTheme.colorScheme roles — no hardcoded hex/ARGB.
  • Correct role usage: primary for key actions, secondary/tertiary for less prominent / accents, error for errors; on* paired correctly; layered surfaces via surfaceContainerLow/High, not arbitrary grays.
  • Outlines: outline for interactive boundaries needing 3:1 (field borders, focus rings), outlineVariant for decorative dividers.
  • Dynamic color on Android 12+ with a static fallback.
2. Typography
  • All text from MaterialTheme.typography — no inline fontSize/fontWeight.
  • Correct scale: display* hero, headline* section headers, title* card/dialog titles, body* content, label* buttons/captions.
3. Shape
  • Corner radii from MaterialTheme.shapes, not hardcoded RoundedCornerShape.
  • Scale: extraSmall (4dp) chips, small (8dp) cards, medium (12dp) dialogs, large (16dp) sheets, extraLarge (28dp) FABs. Consistent shape language.
4. Elevation & surface
  • Elevation via tonal color (surface containers), not drop shadows; shadow elevation reserved for dialogs/menus/FABs.
  • ElevatedCard/ElevatedButton over manual shadowElevation.
  • Container hierarchy monotonic by tone (surfaceContainerLowest < … < Highest) — if two adjacent layers render the same color in either theme, the elevation cue is broken.
5. Components
  • M3 components (androidx.compose.material3.*), no M2 (androidx.compose.material.*) and no M2/M3 mixing on a screen.
  • Used as intended: FloatingActionButton for the primary action, Card for grouped content, TopAppBar for screen-level actions.
Quick grep checks

Run from the project root — each hit is a category-1/3/5 violation to triage before human review:

rg --type kt 'Color\(0x[0-9a-fA-F]{6,8}\)' --files-with-matches | head            # 1: hardcoded colors
rg --type kt 'RoundedCornerShape\(\s*\d+(?:\.\d+)?\s*\.dp\s*\)' --files-with-matches | head  # 3: hardcoded radii
rg --type kt 'import androidx\.compose\.material\.' --files-with-matches | head    # 5: Material 2 imports
6. Layout & spacing
  • 8dp grid for padding/margins; responsive compact/medium/expanded breakpoints; screen maps to a canonical layout (Feed, List-Detail, Supporting Pane).
  • Content width constrained on wide screens — cap body content at ~840–1040dp on Large and center it; full width is for navigation chrome, not paragraphs.
  • Foldable postures handled (no content across the hinge; tabletop/book layouts where relevant).
  • Dialogs centered (not full-screen) on Medium+; bottom sheets convert to side sheets on Expanded+.
7. Navigation
  • Navigation component matches width (Bottom Bar / Rail / Drawer); items have both icon and label; current destination indicated via selected + active indicator.
8. Motion
  • Transitions use M3 easing + duration tokens; shared elements use Emphasized at 300–500ms; enter/exit follow M3 (fade-through, container transform); interruptible and respect reduced motion.
9. Accessibility
  • Meaningful images/icons have contentDescription; contrast meets WCAG AA (4.5:1 body, 3:1 large text + UI components); touch targets ≥48dp.
  • Composite items merged with semantics(mergeDescendants = true) so TalkBack announces them as one unit (icon contentDescription = null when merged).
  • Section titles marked semantics { heading() } so screen-reader users can jump between sections.
  • Traversal order logical (semantics { traversalIndex } where needed). User-controlled contrast (Standard/Medium/High) considered if supported.
10. Theming consistency
  • Single MaterialTheme (no nested/conflicting themes); light + dark both tested; custom theme extensions via CompositionLocal, not globals; brand colors via a custom ColorScheme, not per-component overrides.
Audit summary template
Screen: [name]   Date: [date]

| # | Category            | Score   | Notes                  |
|---|---------------------|---------|------------------------|
| 1 | Color tokens        | Pass    |                        |
| 2 | Typography          | Partial | bodySmall hardcoded    |
| 5 | Components          | Fail    | M2 Scaffold still used |
| 6 | Layout & spacing    | Partial | No tablet breakpoint   |
| 9 | Accessibility       | Partial | Missing headings       |
…

Action items:
- [ ] ...

FAQ

What does Android UX do?

Use when designing or reviewing Android UI — applies Material Design 3 UX principles covering touch targets, spacing, navigation patterns, accessibility, animation timing, and platform conventions. Includes an M3 compliance audit that scores screens across 10 categories. Complements the compose skill with design-level decisions.

Who made Android UX?

rcosteira79 (a community member) publishes it in the rcosteira79/android-skills repository on GitHub.

Is Android UX free?

Yes. Android UX is open source, published by rcosteira79 under the MIT license.

What comes with Android UX?

Just its instructions. Everything the agent needs is in one SKILL.md file.

Which agents can use Android UX?

Any coding agent that reads SKILL.md files, including Claude Code, Codex, Cursor, GitHub Copilot and Gemini CLI. The agent loads the skill when a task matches its description.

What are agent skills?

An agent skill is a folder with a SKILL.md file: instructions that teach a coding agent how to do one kind of task, and optionally files it can read while it works. The agent keeps only the skill's name and description in mind and reads the rest when a task calls for it.

How are agent skills different from MCP servers?

An MCP server gives an agent new tools to call, code that runs somewhere and returns results. A skill gives it knowledge: how to approach a task with the tools it already has. Many agents use both.

How can my agent test my Android app?

Robomori lets coding agents create, start and control Android emulators and devices from one command, so they can install your app, take screenshots and check dark mode, font sizes and languages.

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