lerp
fun lerp(start: ParagraphStyle, stop: ParagraphStyle, fraction: Float): ParagraphStyle
Interpolate between two ParagraphStyle
s.
This will not work well if the styles don't set the same fields.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid.
fun lerp(start: TextStyle, stop: TextStyle, fraction: Float): TextStyle
Interpolate between two text styles.
This will not work well if the styles don't set the same fields.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid.
fun lerp(start: BaselineShift, stop: BaselineShift, fraction: Float): BaselineShift
Linearly interpolate two BaselineShift
s.
fun lerp(
start: TextGeometricTransform,
stop: TextGeometricTransform,
fraction: Float,
): TextGeometricTransform
fun lerp(start: TextIndent, stop: TextIndent, fraction: Float): TextIndent
Linearly interpolate between two TextIndent
s.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid.
expect fun lerp(
start: PlatformParagraphStyle,
stop: PlatformParagraphStyle,
fraction: Float,
): PlatformParagraphStyle
Interpolate between two PlatformParagraphStyle's.
This will not work well if the styles don't set the same fields.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid.
expect fun lerp(
start: PlatformSpanStyle,
stop: PlatformSpanStyle,
fraction: Float,
): PlatformSpanStyle
Interpolate between two PlatformSpanStyle's.
This will not work well if the styles don't set the same fields.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid.
fun lerp(start: SpanStyle, stop: SpanStyle, fraction: Float): SpanStyle
Interpolate between two span styles.
This will not work well if the styles don't set the same fields.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid.
fun lerp(start: FontWeight, stop: FontWeight, fraction: Float): FontWeight
Linearly interpolate between two font weights.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid (and can easily be generated by curves).
Values for fraction
are usually obtained from an Animation<Float>
, such as an
AnimationController
.
actual fun lerp(
start: PlatformParagraphStyle,
stop: PlatformParagraphStyle,
fraction: Float,
): PlatformParagraphStyle
Interpolate between two PlatformParagraphStyle's.
This will not work well if the styles don't set the same fields.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid.
actual fun lerp(
start: PlatformSpanStyle,
stop: PlatformSpanStyle,
fraction: Float,
): PlatformSpanStyle
Interpolate between two PlatformSpanStyle's.
This will not work well if the styles don't set the same fields.
The fraction
argument represents position on the timeline, with 0.0 meaning that the
interpolation has not started, returning start
(or something equivalent to start
), 1.0
meaning that the interpolation has finished, returning stop
(or something equivalent to
stop
), and values in between meaning that the interpolation is at the relevant point on the
timeline between start
and stop
. The interpolation can be extrapolated beyond 0.0 and 1.0, so
negative values and values greater than 1.0 are valid.