graphicsLayer

Compose Modifier
Common
Deprecated Replace with graphicsLayer that consumes an optional RenderEffect parameter and shadow color parameters
fun Modifier.graphicsLayer(
    scaleX: Float = 1f,
    scaleY: Float = 1f,
    alpha: Float = 1f,
    translationX: Float = 0f,
    translationY: Float = 0f,
    shadowElevation: Float = 0f,
    rotationX: Float = 0f,
    rotationY: Float = 0f,
    rotationZ: Float = 0f,
    cameraDistance: Float = DefaultCameraDistance,
    transformOrigin: TransformOrigin = TransformOrigin.Center,
    shape: Shape = RectangleShape,
    clip: Boolean = false,
) =
    graphicsLayer(
        scaleX = scaleX,
        scaleY = scaleY,
        alpha = alpha,
        translationX = translationX,
        translationY = translationY,
        shadowElevation = shadowElevation,
        rotationX = rotationX,
        rotationY = rotationY,
        rotationZ = rotationZ,
        cameraDistance = cameraDistance,
        transformOrigin = transformOrigin,
        shape = shape,
        clip = clip,
        renderEffect = null,
        blendMode = BlendMode.SrcOver,
        colorFilter = null,
    )

A Modifier.Element that makes content draw into a draw layer. The draw layer can be invalidated separately from parents. A graphicsLayer should be used when the content updates independently from anything above it to minimize the invalidated content.

graphicsLayer can also be used to apply effects to content, such as scaling (scaleX, scaleY), rotation (rotationX, rotationY, rotationZ), opacity (alpha), shadow (shadowElevation, shape), and clipping (clip, shape).

Note that if you provide a non-zero shadowElevation and if the passed shape is concave the shadow will not be drawn on Android versions less than 10.

Also note that alpha values less than 1.0f will have their contents implicitly clipped to their bounds. This is because an intermediate compositing layer is created to render contents into first before being drawn into the destination with the desired alpha. This layer is sized to the bounds of the composable this modifier is configured on, and contents outside of these bounds are omitted.

If the layer parameters are backed by a androidx.compose.runtime.State or an animated value prefer an overload with a lambda block on GraphicsLayerScope as reading a state inside the block will only cause the layer properties update without triggering recomposition and relayout.

Parameters

scaleX see GraphicsLayerScope.scaleX
scaleY see GraphicsLayerScope.scaleY
alpha see GraphicsLayerScope.alpha
translationX see GraphicsLayerScope.translationX
translationY see GraphicsLayerScope.translationY
shadowElevation see GraphicsLayerScope.shadowElevation
rotationX see GraphicsLayerScope.rotationX
rotationY see GraphicsLayerScope.rotationY
rotationZ see GraphicsLayerScope.rotationZ
cameraDistance see GraphicsLayerScope.cameraDistance
transformOrigin see GraphicsLayerScope.transformOrigin
shape see GraphicsLayerScope.shape
clip see GraphicsLayerScope.clip
Common
Deprecated Replace with graphicsLayer that consumes shadow color parameters
fun Modifier.graphicsLayer(
    scaleX: Float = 1f,
    scaleY: Float = 1f,
    alpha: Float = 1f,
    translationX: Float = 0f,
    translationY: Float = 0f,
    shadowElevation: Float = 0f,
    rotationX: Float = 0f,
    rotationY: Float = 0f,
    rotationZ: Float = 0f,
    cameraDistance: Float = DefaultCameraDistance,
    transformOrigin: TransformOrigin = TransformOrigin.Center,
    shape: Shape = RectangleShape,
    clip: Boolean = false,
    renderEffect: RenderEffect? = null,
) =
    graphicsLayer(
        scaleX = scaleX,
        scaleY = scaleY,
        alpha = alpha,
        translationX = translationX,
        translationY = translationY,
        shadowElevation = shadowElevation,
        ambientShadowColor = DefaultShadowColor,
        spotShadowColor = DefaultShadowColor,
        rotationX = rotationX,
        rotationY = rotationY,
        rotationZ = rotationZ,
        cameraDistance = cameraDistance,
        transformOrigin = transformOrigin,
        shape = shape,
        clip = clip,
        renderEffect = renderEffect,
        compositingStrategy = CompositingStrategy.Auto,
        blendMode = BlendMode.SrcOver,
        colorFilter = null,
    )

A Modifier.Element that makes content draw into a draw layer. The draw layer can be invalidated separately from parents. A graphicsLayer should be used when the content updates independently from anything above it to minimize the invalidated content.

graphicsLayer can also be used to apply effects to content, such as scaling (scaleX, scaleY), rotation (rotationX, rotationY, rotationZ), opacity (alpha), shadow (shadowElevation, shape), clipping (clip, shape), as well as altering the result of the layer with RenderEffect.

Note that if you provide a non-zero shadowElevation and if the passed shape is concave the shadow will not be drawn on Android versions less than 10.

Also note that alpha values less than 1.0f will have their contents implicitly clipped to their bounds. This is because an intermediate compositing layer is created to render contents into first before being drawn into the destination with the desired alpha. This layer is sized to the bounds of the composable this modifier is configured on, and contents outside of these bounds are omitted.

If the layer parameters are backed by a androidx.compose.runtime.State or an animated value prefer an overload with a lambda block on GraphicsLayerScope as reading a state inside the block will only cause the layer properties update without triggering recomposition and relayout.

Parameters

scaleX see GraphicsLayerScope.scaleX
scaleY see GraphicsLayerScope.scaleY
alpha see GraphicsLayerScope.alpha
translationX see GraphicsLayerScope.translationX
translationY see GraphicsLayerScope.translationY
shadowElevation see GraphicsLayerScope.shadowElevation
rotationX see GraphicsLayerScope.rotationX
rotationY see GraphicsLayerScope.rotationY
rotationZ see GraphicsLayerScope.rotationZ
cameraDistance see GraphicsLayerScope.cameraDistance
transformOrigin see GraphicsLayerScope.transformOrigin
shape see GraphicsLayerScope.shape
clip see GraphicsLayerScope.clip
renderEffect see GraphicsLayerScope.renderEffect
Common
Deprecated Replace with graphicsLayer that consumes a compositing strategy
fun Modifier.graphicsLayer(
    scaleX: Float = 1f,
    scaleY: Float = 1f,
    alpha: Float = 1f,
    translationX: Float = 0f,
    translationY: Float = 0f,
    shadowElevation: Float = 0f,
    rotationX: Float = 0f,
    rotationY: Float = 0f,
    rotationZ: Float = 0f,
    cameraDistance: Float = DefaultCameraDistance,
    transformOrigin: TransformOrigin = TransformOrigin.Center,
    shape: Shape = RectangleShape,
    clip: Boolean = false,
    renderEffect: RenderEffect? = null,
    ambientShadowColor: Color = DefaultShadowColor,
    spotShadowColor: Color = DefaultShadowColor,
) =
    graphicsLayer(
        scaleX,
        scaleY,
        alpha,
        translationX,
        translationY,
        shadowElevation,
        rotationX,
        rotationY,
        rotationZ,
        cameraDistance,
        transformOrigin,
        shape,
        clip,
        renderEffect,
        ambientShadowColor,
        spotShadowColor,
        CompositingStrategy.Auto,
        BlendMode.SrcOver,
        null,
    )

A Modifier.Element that makes content draw into a draw layer. The draw layer can be invalidated separately from parents. A graphicsLayer should be used when the content updates independently from anything above it to minimize the invalidated content.

graphicsLayer can also be used to apply effects to content, such as scaling (scaleX, scaleY), rotation (rotationX, rotationY, rotationZ), opacity (alpha), shadow (shadowElevation, shape), clipping (clip, shape), as well as altering the result of the layer with RenderEffect. Shadow color and ambient colors can be modified by configuring the spotShadowColor and ambientShadowColor respectively.

Note that if you provide a non-zero shadowElevation and if the passed shape is concave the shadow will not be drawn on Android versions less than 10.

Also note that alpha values less than 1.0f will have their contents implicitly clipped to their bounds. This is because an intermediate compositing layer is created to render contents into first before being drawn into the destination with the desired alpha. This layer is sized to the bounds of the composable this modifier is configured on, and contents outside of these bounds are omitted.

If the layer parameters are backed by a androidx.compose.runtime.State or an animated value prefer an overload with a lambda block on GraphicsLayerScope as reading a state inside the block will only cause the layer properties update without triggering recomposition and relayout.

Parameters

scaleX see GraphicsLayerScope.scaleX
scaleY see GraphicsLayerScope.scaleY
alpha see GraphicsLayerScope.alpha
translationX see GraphicsLayerScope.translationX
translationY see GraphicsLayerScope.translationY
shadowElevation see GraphicsLayerScope.shadowElevation
rotationX see GraphicsLayerScope.rotationX
rotationY see GraphicsLayerScope.rotationY
rotationZ see GraphicsLayerScope.rotationZ
cameraDistance see GraphicsLayerScope.cameraDistance
transformOrigin see GraphicsLayerScope.transformOrigin
shape see GraphicsLayerScope.shape
clip see GraphicsLayerScope.clip
renderEffect see GraphicsLayerScope.renderEffect
ambientShadowColor see GraphicsLayerScope.ambientShadowColor
spotShadowColor see GraphicsLayerScope.spotShadowColor
Common
Deprecated Replace with graphicsLayer that consumes a blend mode and a color filter
fun Modifier.graphicsLayer(
    scaleX: Float = 1f,
    scaleY: Float = 1f,
    alpha: Float = 1f,
    translationX: Float = 0f,
    translationY: Float = 0f,
    shadowElevation: Float = 0f,
    rotationX: Float = 0f,
    rotationY: Float = 0f,
    rotationZ: Float = 0f,
    cameraDistance: Float = DefaultCameraDistance,
    transformOrigin: TransformOrigin = TransformOrigin.Center,
    shape: Shape = RectangleShape,
    clip: Boolean = false,
    renderEffect: RenderEffect? = null,
    ambientShadowColor: Color = DefaultShadowColor,
    spotShadowColor: Color = DefaultShadowColor,
    compositingStrategy: CompositingStrategy = CompositingStrategy.Auto,
) =
    graphicsLayer(
        scaleX,
        scaleY,
        alpha,
        translationX,
        translationY,
        shadowElevation,
        rotationX,
        rotationY,
        rotationZ,
        cameraDistance,
        transformOrigin,
        shape,
        clip,
        renderEffect,
        ambientShadowColor,
        spotShadowColor,
        compositingStrategy,
        BlendMode.SrcOver,
        null,
    )

A Modifier.Element that makes content draw into a draw layer. The draw layer can be invalidated separately from parents. A graphicsLayer should be used when the content updates independently from anything above it to minimize the invalidated content.

graphicsLayer can also be used to apply effects to content, such as scaling (scaleX, scaleY), rotation (rotationX, rotationY, rotationZ), opacity (alpha), shadow (shadowElevation, shape), clipping (clip, shape), as well as altering the result of the layer with RenderEffect. Shadow color and ambient colors can be modified by configuring the spotShadowColor and ambientShadowColor respectively.

CompositingStrategy determines whether or not the contents of this layer are rendered into an offscreen buffer. This is useful in order to optimize alpha usages with CompositingStrategy.ModulateAlpha which will skip the overhead of an offscreen buffer but can generate different rendering results depending on whether or not the contents of the layer are overlapping. Similarly leveraging CompositingStrategy.Offscreen is useful in situations where creating an offscreen buffer is preferred usually in conjunction with BlendMode usage.

Note that if you provide a non-zero shadowElevation and if the passed shape is concave the shadow will not be drawn on Android versions less than 10.

Also note that alpha values less than 1.0f will have their contents implicitly clipped to their bounds unless CompositingStrategy.ModulateAlpha is specified. This is because an intermediate compositing layer is created to render contents into first before being drawn into the destination with the desired alpha. This layer is sized to the bounds of the composable this modifier is configured on, and contents outside of these bounds are omitted.

If the layer parameters are backed by a androidx.compose.runtime.State or an animated value prefer an overload with a lambda block on GraphicsLayerScope as reading a state inside the block will only cause the layer properties update without triggering recomposition and relayout.

Parameters

scaleX see GraphicsLayerScope.scaleX
scaleY see GraphicsLayerScope.scaleY
alpha see GraphicsLayerScope.alpha
translationX see GraphicsLayerScope.translationX
translationY see GraphicsLayerScope.translationY
shadowElevation see GraphicsLayerScope.shadowElevation
rotationX see GraphicsLayerScope.rotationX
rotationY see GraphicsLayerScope.rotationY
rotationZ see GraphicsLayerScope.rotationZ
cameraDistance see GraphicsLayerScope.cameraDistance
transformOrigin see GraphicsLayerScope.transformOrigin
shape see GraphicsLayerScope.shape
clip see GraphicsLayerScope.clip
renderEffect see GraphicsLayerScope.renderEffect
ambientShadowColor see GraphicsLayerScope.ambientShadowColor
spotShadowColor see GraphicsLayerScope.spotShadowColor
compositingStrategy see GraphicsLayerScope.compositingStrategy
Common
fun Modifier.graphicsLayer(
    scaleX: Float = 1f,
    scaleY: Float = 1f,
    alpha: Float = 1f,
    translationX: Float = 0f,
    translationY: Float = 0f,
    shadowElevation: Float = 0f,
    rotationX: Float = 0f,
    rotationY: Float = 0f,
    rotationZ: Float = 0f,
    cameraDistance: Float = DefaultCameraDistance,
    transformOrigin: TransformOrigin = TransformOrigin.Center,
    shape: Shape = RectangleShape,
    clip: Boolean = false,
    renderEffect: RenderEffect? = null,
    ambientShadowColor: Color = DefaultShadowColor,
    spotShadowColor: Color = DefaultShadowColor,
    compositingStrategy: CompositingStrategy = CompositingStrategy.Auto,
    blendMode: BlendMode = BlendMode.SrcOver,
    colorFilter: ColorFilter? = null,
) =
    this then
        GraphicsLayerElement(
            scaleX,
            scaleY,
            alpha,
            translationX,
            translationY,
            shadowElevation,
            rotationX,
            rotationY,
            rotationZ,
            cameraDistance,
            transformOrigin,
            shape,
            clip,
            renderEffect,
            ambientShadowColor,
            spotShadowColor,
            compositingStrategy,
            blendMode,
            colorFilter,
        )

A Modifier.Element that makes content draw into a draw layer. The draw layer can be invalidated separately from parents. A graphicsLayer should be used when the content updates independently from anything above it to minimize the invalidated content.

graphicsLayer can also be used to apply effects to content, such as scaling (scaleX, scaleY), rotation (rotationX, rotationY, rotationZ), opacity (alpha), shadow (shadowElevation, shape), clipping (clip, shape), as well as altering the result of the layer with RenderEffect. Shadow color and ambient colors can be modified by configuring the spotShadowColor and ambientShadowColor respectively.

CompositingStrategy determines whether or not the contents of this layer are rendered into an offscreen buffer. This is useful in order to optimize alpha usages with CompositingStrategy.ModulateAlpha which will skip the overhead of an offscreen buffer but can generate different rendering results depending on whether or not the contents of the layer are overlapping. Similarly leveraging CompositingStrategy.Offscreen is useful in situations where creating an offscreen buffer is preferred usually in conjunction with BlendMode usage.

Note that if you provide a non-zero shadowElevation and if the passed shape is concave the shadow will not be drawn on Android versions less than 10.

Also note that alpha values less than 1.0f will have their contents implicitly clipped to their bounds unless CompositingStrategy.ModulateAlpha is specified. This is because an intermediate compositing layer is created to render contents into first before being drawn into the destination with the desired alpha. This layer is sized to the bounds of the composable this modifier is configured on, and contents outside of these bounds are omitted.

If the layer parameters are backed by a androidx.compose.runtime.State or an animated value prefer an overload with a lambda block on GraphicsLayerScope as reading a state inside the block will only cause the layer properties update without triggering recomposition and relayout.

Parameters

scaleX see GraphicsLayerScope.scaleX
scaleY see GraphicsLayerScope.scaleY
alpha see GraphicsLayerScope.alpha
translationX see GraphicsLayerScope.translationX
translationY see GraphicsLayerScope.translationY
shadowElevation see GraphicsLayerScope.shadowElevation
rotationX see GraphicsLayerScope.rotationX
rotationY see GraphicsLayerScope.rotationY
rotationZ see GraphicsLayerScope.rotationZ
cameraDistance see GraphicsLayerScope.cameraDistance
transformOrigin see GraphicsLayerScope.transformOrigin
shape see GraphicsLayerScope.shape
clip see GraphicsLayerScope.clip
renderEffect see GraphicsLayerScope.renderEffect
ambientShadowColor see GraphicsLayerScope.ambientShadowColor
spotShadowColor see GraphicsLayerScope.spotShadowColor
compositingStrategy see GraphicsLayerScope.compositingStrategy
blendMode see GraphicsLayerScope.blendMode
colorFilter see GraphicsLayerScope.colorFilter
Common
fun Modifier.graphicsLayer(block: GraphicsLayerScope.() -> Unit): Modifier

A Modifier.Node that makes content draw into a draw layer. The draw layer can be invalidated separately from parents. A graphicsLayer should be used when the content updates independently from anything above it to minimize the invalidated content.

graphicsLayer can be used to apply effects to content, such as scaling, rotation, opacity, shadow, and clipping. Prefer this version when you have layer properties backed by a androidx.compose.runtime.State or an animated value as reading a state inside block will only cause the layer properties update without triggering recomposition and relayout.

NOTE: block can be invoked multiple times, which is why it's important for performance to minimize work done inside of it. block may also be invoked before effects.

Parameters

block block on GraphicsLayerScope where you define the layer properties.

Code Examples

AnimateFadeIn

@Composable
fun AnimateFadeIn() {
    val animatedAlpha = remember { Animatable(0f) }
    Text(
        "Hello World",
        Modifier.graphicsLayer {
            alpha = animatedAlpha.value
            clip = true
        },
    )
    LaunchedEffect(animatedAlpha) { animatedAlpha.animateTo(1f) }
}

ChangeOpacity

@Composable
fun ChangeOpacity() {
    Text("Hello World", Modifier.graphicsLayer(alpha = 0.5f, clip = true))
}

CompositingStrategyModulateAlpha

@Composable
fun CompositingStrategyModulateAlpha() {
    Canvas(
        modifier =
            Modifier.size(100.dp)
                .background(Color.Black)
                .graphicsLayer(
                    alpha = 0.5f,
                    compositingStrategy = CompositingStrategy.ModulateAlpha,
                )
    ) {
        // Configuring an alpha less than 1.0 and specifying
        // CompositingStrategy.ModulateAlpha ends up with the overlapping region
        // of the 2 draw rect calls to blend transparent blue and transparent red
        // against the black background instead of just transparent blue which is what would
        // occur with CompositingStrategy.Auto or CompositingStrategy.Offscreen
        inset(0f, 0f, size.width / 3, size.height / 3) { drawRect(color = Color.Red) }
        inset(size.width / 3, size.height / 3, 0f, 0f) { drawRect(color = Color.Blue) }
    }
}