public class RemotePathBuilder internal constructor()
RemotePathBuilder provides a fluent API to creates a list of RemotePathNode, used to describe a path.
Functions
close
public fun close(): RemotePathBuilder
Closes the current contour by adding a RemotePathNode.Close to nodes.
moveTo
public fun moveTo(x: RemoteFloat, y: RemoteFloat): RemotePathBuilder
Start a new contour at position (x, y) by adding a RemotePathNode.MoveTo to nodes.
Parameters
| x | The x coordinate of the start of the new contour |
| y | The y coordinate of the start of the new contour |
moveToRelative
public fun moveToRelative(dx: RemoteFloat, dy: RemoteFloat): RemotePathBuilder
Start a new contour at the offset (dx, dy) relative to the last path position by adding a RemotePathNode.RelativeMoveTo to nodes.
Parameters
| dx | The x offset of the start of the new contour, relative to the last path position |
| dy | The y offset of the start of the new contour, relative to the last path position |
lineTo
public fun lineTo(x: RemoteFloat, y: RemoteFloat): RemotePathBuilder
Add a line from the last point to the position (x, y) by adding a RemotePathNode.LineTo to nodes. If no contour has been created by calling moveTo first, the origin of the line is set to (0, 0).
Parameters
| x | The x coordinate of the end of the line |
| y | The y coordinate of the end of the line |
lineToRelative
public fun lineToRelative(dx: RemoteFloat, dy: RemoteFloat): RemotePathBuilder
Add a line from the last point to the offset (dx, dy) relative to the last point by adding a RemotePathNode.RelativeLineTo to nodes. If no contour has been created by calling moveTo first, the origin of the line is set to (0, 0).
Parameters
| dx | The x offset of the end of the line, relative to the last path position |
| dy | The y offset of the end of the line, relative to the last path position |
horizontalLineTo
public fun horizontalLineTo(x: RemoteFloat): RemotePathBuilder
Add a line from the last point to the position (x, oy), where oy is the y coordinate of the last point, by adding a RemotePathNode.HorizontalTo to nodes. If no contour has been created by calling moveTo first, the origin of the line is set to (0, 0).
Parameters
| x | The x coordinate of the end of the line |
horizontalLineToRelative
public fun horizontalLineToRelative(dx: RemoteFloat): RemotePathBuilder
Add a line from the last point to the position (dx + ox, oy), where ox and oy are the x and y coordinates of the last point, by adding a RemotePathNode.RelativeHorizontalTo to nodes. If no contour has been created by calling moveTo first, the origin of the line is set to (0, 0).
Parameters
| dx | The x offset of the end of the line, relative to the last path position |
verticalLineTo
public fun verticalLineTo(y: RemoteFloat): RemotePathBuilder
Add a line from the last point to the position (ox, y), where ox is the x coordinate of the last point, by adding a RemotePathNode.VerticalTo to nodes. If no contour has been created by calling moveTo first, the origin of the line is set to (0, 0).
Parameters
| y | The y coordinate of the end of the line |
verticalLineToRelative
public fun verticalLineToRelative(dy: RemoteFloat): RemotePathBuilder
Add a line from the last point to the position (ox, dy + oy), where ox and oy are the x and y coordinates of the last point, by adding a RemotePathNode.RelativeVerticalTo to nodes. If no contour has been created by calling moveTo first, the origin of the line is set to (0, 0).
Parameters
| dy | The y offset of the end of the line, relative to the last path position |
curveTo
public fun curveTo(
x1: RemoteFloat,
y1: RemoteFloat,
x2: RemoteFloat,
y2: RemoteFloat,
x3: RemoteFloat,
y3: RemoteFloat,
): RemotePathBuilder
Add a cubic Bézier from the last point to the position (x3, y3), approaching the control points (x1, y1) and (x2, y2), by adding a RemotePathNode.CurveTo to nodes. If no contour has been created by calling moveTo first, the origin of the curve is set to (0, 0).
Parameters
| x1 | The x coordinate of the first control point of the cubic curve |
| y1 | The y coordinate of the first control point of the cubic curve |
| x2 | The x coordinate of the second control point of the cubic curve |
| y2 | The y coordinate of the second control point of the cubic curve |
| x3 | The x coordinate of the end point of the cubic curve |
| y3 | The y coordinate of the end point of the cubic curve |
curveToRelative
public fun curveToRelative(
dx1: RemoteFloat,
dy1: RemoteFloat,
dx2: RemoteFloat,
dy2: RemoteFloat,
dx3: RemoteFloat,
dy3: RemoteFloat,
): RemotePathBuilder
Add a cubic Bézier by adding a RemotePathNode.CurveTo to nodes. If no contour has been created by calling moveTo first, the origin of the curve is set to (0, 0). The cubic Bézier control and end points are defined by offsets relative to the last point.
Parameters
| dx1 | The x offset of the first control point of the cubic curve, relative to the last path position |
| dy1 | The y offset of the first control point of the cubic curve, relative to the last path position |
| dx2 | The x offset of the second control point of the cubic curve, relative to the last path position |
| dy2 | The y offset of the second control point of the cubic curve, relative to the last path position |
| dx3 | The x offset of the end point of the cubic curve, relative to the last path position |
| dy3 | The y offset of the end point of the cubic curve, relative to the last path position |
reflectiveCurveTo
public fun reflectiveCurveTo(
x1: RemoteFloat,
y1: RemoteFloat,
x2: RemoteFloat,
y2: RemoteFloat,
): RemotePathBuilder
Add a cubic Bézier from the last point to the position (x2, y2). The first control point is the reflection of the second control point of the previous command. If there is no previous command or the previous command is not a cubic Bézier, the first control point is set to the last path position. The second control point is defined by (x1, y1). Calling this method adds a RemotePathNode.ReflectiveCurveTo to nodes. If no contour has been created by calling moveTo first, the origin of the curve is set to (0, 0).
Parameters
| x1 | The x coordinate of the second control point of the cubic curve |
| y1 | The y coordinate of the second control point of the cubic curve |
| x2 | The x coordinate of the end point of the cubic curve |
| y2 | The y coordinate of the end point of the cubic curve |
reflectiveCurveToRelative
public fun reflectiveCurveToRelative(
dx1: RemoteFloat,
dy1: RemoteFloat,
dx2: RemoteFloat,
dy2: RemoteFloat,
): RemotePathBuilder
Add a cubic Bézier by adding a RemotePathNode.RelativeReflectiveCurveTo to nodes. If no contour has been created by calling moveTo first, the origin of the curve is set to (0, 0). The cubic Bézier second control point and end points are defined by offsets relative to the last point. The reflective nature of the curve is described in reflectiveCurveTo.
Parameters
| dx1 | The x offset of the second control point of the cubic curve, relative to the last path position |
| dy1 | The y offset of the second control point of the cubic curve, relative to the last path position |
| dx2 | The x offset of the end point of the cubic curve, relative to the last path position |
| dy2 | The y offset of the end point of the cubic curve, relative to the last path position |
quadTo
public fun quadTo(
x1: RemoteFloat,
y1: RemoteFloat,
x2: RemoteFloat,
y2: RemoteFloat,
): RemotePathBuilder
Add a quadratic Bézier from the last point to the position (x2, y2), approaching the control point (x1, y1), by adding a RemotePathNode.QuadTo to nodes. If no contour has been created by calling moveTo first, the origin of the curve is set to (0, 0).
Parameters
| x1 | The x coordinate of the control point of the quadratic curve |
| y1 | The y coordinate of the control point of the quadratic curve |
| x2 | The x coordinate of the end point of the quadratic curve |
| y2 | The y coordinate of the end point of the quadratic curve |
quadToRelative
public fun quadToRelative(
dx1: RemoteFloat,
dy1: RemoteFloat,
dx2: RemoteFloat,
dy2: RemoteFloat,
): RemotePathBuilder
Add a quadratic Bézier by adding a RemotePathNode.RelativeQuadTo to nodes. If no contour has been created by calling moveTo first, the origin of the curve is set to (0, 0). The control point and end point of the curve are defined by offsets relative to the last point.
Parameters
| dx1 | The x offset of the control point of the quadratic curve, relative to the last path position |
| dy1 | The y offset of the control point of the quadratic curve, relative to the last path position |
| dx2 | The x offset of the end point of the quadratic curve, relative to the last path position |
| dy2 | The y offset of the end point of the quadratic curve, relative to the last path position |
reflectiveQuadTo
public fun reflectiveQuadTo(x1: RemoteFloat, y1: RemoteFloat): RemotePathBuilder
Add a quadratic Bézier from the last point to the position (x1, y1). The control point is the reflection of the control point of the previous command. If there is no previous command or the previous command is not a quadratic Bézier, the control point is set to the last path position. Calling this method adds a RemotePathNode.ReflectiveQuadTo to nodes. If no contour has been created by calling moveTo first, the origin of the curve is set to (0, 0).
Parameters
| x1 | The x coordinate of the end point of the quadratic curve |
| y1 | The y coordinate of the end point of the quadratic curve |
reflectiveQuadToRelative
public fun reflectiveQuadToRelative(dx1: RemoteFloat, dy1: RemoteFloat): RemotePathBuilder
Add a quadratic Bézier by adding a RemotePathNode.RelativeReflectiveQuadTo to nodes. If no contour has been created by calling moveTo first, the origin of the curve is set to (0, 0). The quadratic Bézier end point is defined by an offset relative to the last point. The reflective nature of the curve is described in reflectiveQuadTo.
Parameters
| dx1 | The x offset of the end point of the quadratic curve, relative to the last path position |
| dy1 | The y offset of the end point of the quadratic curve, relative to the last path position |
arcTo
public fun arcTo(
horizontalEllipseRadius: RemoteFloat,
verticalEllipseRadius: RemoteFloat,
theta: RemoteFloat,
isMoreThanHalf: RemoteBoolean,
isPositiveArc: RemoteBoolean,
x1: RemoteFloat,
y1: RemoteFloat,
): RemotePathBuilder
Add an elliptical arc from the last point to the position (x1, y1) by adding RemotePathNode.ArcTo to nodes. If no contour has been created by calling moveTo first, the origin of the arc is set to (0, 0).
The ellipse is defined by 3 parameters:
horizontalEllipseRadiusandverticalEllipseRadiusto define the size of the ellipsethetato define the orientation (as an X-axis rotation) of the ellipse
In most situations, there are four arc candidates that can be drawn from the origin to (x1, y1). Which of the arcs is used is influenced by isMoreThanHalf and isPositiveArc.
When isMoreThanHalf is set to true, the added arc will be chosen amongst the two candidates that represent an arc sweep greater than or equal to 180 degrees.
When isPositiveArc is set to true, the added arc will be chosen amongst the two candidates with a positive-angle direction (counter-clockwise)
Parameters
| horizontalEllipseRadius | The horizontal radius of the ellipse |
| verticalEllipseRadius | The vertical radius of the ellipse |
| theta | The rotation of the ellipse around the X-axis, in degrees |
| isMoreThanHalf | Defines whether to use an arc candidate with a sweep greater than or equal to 180 degrees |
| isPositiveArc | Defines whether to use an arc candidate that's counter-clockwise or not |
| x1 | The x coordinate of the end point of the arc |
| y1 | The y coordinate of the end point of the arc |
arcToRelative
public fun arcToRelative(
a: RemoteFloat,
b: RemoteFloat,
theta: RemoteFloat,
isMoreThanHalf: RemoteBoolean,
isPositiveArc: RemoteBoolean,
dx1: RemoteFloat,
dy1: RemoteFloat,
): RemotePathBuilder
Add an elliptical arc by adding RemotePathNode.RelativeArcTo to nodes. If no contour has been created by calling moveTo first, the origin of the arc is set to (0, 0). The arc Bézier end point is defined by an offset relative to the last point.
The ellipse is defined by 3 parameters:
aandbto define the size of the ellipsethetato define the orientation (as an X-axis rotation) of the ellipse
In most situations, there are four arc candidates that can be drawn from the origin to the end point. Which of the arcs is used is influenced by isMoreThanHalf and isPositiveArc.
When isMoreThanHalf is set to true, the added arc will be chosen amongst the two candidates that represent an arc sweep greater than or equal to 180 degrees.
When isPositiveArc is set to true, the added arc will be chosen amongst the two candidates with a positive-angle direction (counter-clockwise)
Parameters
| a | The horizontal radius of the ellipse |
| b | The vertical radius of the ellipse |
| theta | The rotation of the ellipse around the X-axis, in degrees |
| isMoreThanHalf | Defines whether to use an arc candidate with a sweep greater than or equal to 180 degrees |
| isPositiveArc | Defines whether to use an arc candidate that's counter-clockwise or not |
| dx1 | The x offset of the end point of the arc, relative to the last path position |
| dy1 | The y offset of the end point of the arc, relative to the last path position |
build
public fun build(creationState: RemoteStateScope): RemotePath
Build the RemotePath, encoding using the given creationState.
Parameters
| creationState | the recording creation state. |