setTextureShader
Source set: Android
override fun setTextureShader(
bitmapId: Int,
tileX: Short,
tileY: Short,
filterMode: Short,
maxAnisotropy: Short,
)
Set the texture shader
Parameters
| bitmapId | the id of the bitmap to use |
| tileX | The tiling mode for x to draw the bitmap in. |
| tileY | The tiling mode for y to draw the bitmap in. |
| filterMode | the filter mode to be used when sampling from this shader. |
| maxAnisotropy | The Anisotropy value to use for filtering. Must be greater than 0. |