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Function

setTextureShader

Set the texture shader

setTextureShader

Source set: Android
override fun setTextureShader(
        bitmapId: Int,
        tileX: Short,
        tileY: Short,
        filterMode: Short,
        maxAnisotropy: Short,
    )

Set the texture shader

Parameters

bitmapId the id of the bitmap to use
tileX The tiling mode for x to draw the bitmap in.
tileY The tiling mode for y to draw the bitmap in.
filterMode the filter mode to be used when sampling from this shader.
maxAnisotropy The Anisotropy value to use for filtering. Must be greater than 0.