object ClickableSurfaceDefaults
Contains the default values used by clickable Surface.
Functions
shape
@ReadOnlyComposable
@Composable
fun shape(
shape: Shape = MaterialTheme.shapes.medium,
focusedShape: Shape = shape,
pressedShape: Shape = shape,
disabledShape: Shape = shape,
focusedDisabledShape: Shape = disabledShape,
) =
ClickableSurfaceShape(
shape = shape,
focusedShape = focusedShape,
pressedShape = pressedShape,
disabledShape = disabledShape,
focusedDisabledShape = focusedDisabledShape,
)
Creates a ClickableSurfaceShape that represents the default container shapes used in a Surface.
Parameters
| shape | the shape used when the Surface is enabled, and has no other Interactions. |
| focusedShape | the shape used when the Surface is enabled and focused. |
| pressedShape | the shape used when the Surface is enabled pressed. |
| disabledShape | the shape used when the Surface is not enabled. |
| focusedDisabledShape | the shape used when the Surface is not enabled and focused. |
colors
@ReadOnlyComposable
@Composable
fun colors(
containerColor: Color = MaterialTheme.colorScheme.surface,
contentColor: Color = contentColorFor(containerColor),
focusedContainerColor: Color = MaterialTheme.colorScheme.inverseSurface,
focusedContentColor: Color = contentColorFor(focusedContainerColor),
pressedContainerColor: Color = focusedContainerColor,
pressedContentColor: Color = contentColorFor(pressedContainerColor),
disabledContainerColor: Color =
MaterialTheme.colorScheme.surfaceVariant.copy(alpha = DisabledContainerAlpha),
disabledContentColor: Color = MaterialTheme.colorScheme.onSurface,
) =
ClickableSurfaceColors(
containerColor = containerColor,
contentColor = contentColor,
focusedContainerColor = focusedContainerColor,
focusedContentColor = focusedContentColor,
pressedContainerColor = pressedContainerColor,
pressedContentColor = pressedContentColor,
disabledContainerColor = disabledContainerColor,
disabledContentColor = disabledContentColor,
)
Creates a ClickableSurfaceColors that represents the default container & content colors used in a Surface.
Parameters
| containerColor | the container color of this Surface when enabled |
| contentColor | the content color of this Surface when enabled |
| focusedContainerColor | the container color of this Surface when enabled and focused |
| focusedContentColor | the content color of this Surface when enabled and focused |
| pressedContainerColor | the container color of this Surface when enabled and pressed |
| pressedContentColor | the content color of this Surface when enabled and pressed |
| disabledContainerColor | the container color of this Surface when not enabled |
| disabledContentColor | the content color of this Surface when not enabled |
scale
fun scale(
@FloatRange(from = 0.0) scale: Float = 1f,
@FloatRange(from = 0.0) focusedScale: Float = 1.1f,
@FloatRange(from = 0.0) pressedScale: Float = scale,
@FloatRange(from = 0.0) disabledScale: Float = scale,
@FloatRange(from = 0.0) focusedDisabledScale: Float = disabledScale,
) =
ClickableSurfaceScale(
scale = scale,
focusedScale = focusedScale,
pressedScale = pressedScale,
disabledScale = disabledScale,
focusedDisabledScale = focusedDisabledScale,
)
Creates a ClickableSurfaceScale that represents the default scales used in a Surface. scales are used to modify the size of a composable in different Interaction states e.g. 1f (original) in default state, 1.2f (scaled up) in focused state, 0.8f (scaled down) in pressed state, etc.
Parameters
| scale | the scale to be used for this Surface when enabled |
| focusedScale | the scale to be used for this Surface when focused |
| pressedScale | the scale to be used for this Surface when pressed |
| disabledScale | the scale to be used for this Surface when disabled |
| focusedDisabledScale | the scale to be used for this Surface when disabled and focused |
border
@ReadOnlyComposable
@Composable
fun border(
border: Border = Border.None,
focusedBorder: Border = border,
pressedBorder: Border = focusedBorder,
disabledBorder: Border = border,
focusedDisabledBorder: Border =
Border(
border = BorderStroke(width = 2.dp, color = MaterialTheme.colorScheme.border),
inset = 0.dp,
shape = ShapeDefaults.Small,
),
) =
ClickableSurfaceBorder(
border = border,
focusedBorder = focusedBorder,
pressedBorder = pressedBorder,
disabledBorder = disabledBorder,
focusedDisabledBorder = focusedDisabledBorder,
)
Creates a ClickableSurfaceBorder that represents the default Borders applied on a Surface in different Interaction states.
Parameters
| border | the Border to be used for this Surface when enabled |
| focusedBorder | the Border to be used for this Surface when focused |
| pressedBorder | the Border to be used for this Surface when pressed |
| disabledBorder | the Border to be used for this Surface when disabled |
| focusedDisabledBorder | the Border to be used for this Surface when disabled and focused |
glow
fun glow(glow: Glow = Glow.None, focusedGlow: Glow = glow, pressedGlow: Glow = glow) =
ClickableSurfaceGlow(glow = glow, focusedGlow = focusedGlow, pressedGlow = pressedGlow)
Creates a ClickableSurfaceGlow that represents the default Glows used in a Surface.
Parameters
| glow | the Glow behind this Surface when enabled |
| focusedGlow | the Glow behind this Surface when focused |
| pressedGlow | the Glow behind this Surface when pressed |