public sealed class FollowBehavior protected constructor()
A FollowBehavior controls the motion of content as it is following another target, such as a user's head. Currently the options include "soft", which gradually catches up to the target and "static", which does not continuously follow the target.
Members
Companion
public companion object
Properties
DEFAULTSOFTDURATION_MS
public const val DEFAULT_SOFT_DURATION_MS: Int = 1500
The default duration, in milliseconds, for a soft follow animation.
MINSOFTDURATION_MS
public const val MIN_SOFT_DURATION_MS: Int = 100
The minimum allowable duration in milliseconds for a soft follow animation.
Static
public val Static: FollowBehavior = StaticFollowBehavior
The content is placed once based on the target's initial pose and does not follow subsequent movements.
Tight
public val Tight: FollowBehavior = TightFollowBehavior
The content follows the target as closely as possible.
Functions
Soft
public fun Soft(
durationMs: Int = DEFAULT_SOFT_DURATION_MS
): FollowBehavior
Creates a behavior where the content smoothly animates to follow the target's movements.
This behavior is driven by a critically damped spring physics model, which uses exponential decay to smoothly decelerate the trailing entity as it approaches the target. The entity will accelerate to catch up and then decelerate without overshoot, simulating real-world physical inertia.
The use of this spring/exponential decay model is not optional, but the total duration of the motion can be configured via durationMs.
Parameters
| durationMs | Amount of milliseconds it takes for the content to catch up to the user. Default is DEFAULT_SOFT_DURATION_MS milliseconds. A value less than MIN_SOFT_DURATION_MS will be rounded up to MIN_SOFT_DURATION_MS to allow enough time to complete the content movement. |
Return
A FollowBehavior instance configured for soft following.