public class ListState(firstVisibleItemIndex: Int = 0, firstVisibleItemScrollOffset: Int = 0) :
ScrollableState
A state object that can be hoisted to control and observe scrolling.
In most cases, this will be created via rememberListState.
Parameters
| firstVisibleItemIndex | the initial value for ListState.firstVisibleItemIndex |
| firstVisibleItemScrollOffset | the initial value for ListState.firstVisibleItemScrollOffset |
Properties
firstVisibleItemIndex
public val firstVisibleItemIndex: Int
The index of the first item that is visible within the scrollable viewport area not including items in the content padding region. For the first visible item that includes items in the content padding please use ListLayoutInfo.visibleItemsInfo.
Note that this property is observable and if you use it in the composable function it will be recomposed on every change causing potential performance issues.
firstVisibleItemScrollOffset
public val firstVisibleItemScrollOffset: Int
The scroll offset of the first visible item. Scrolling forward is positive - i.e., the amount that the item is offset backwards.
Note that this property is observable and if you use it in the composable function it will be recomposed on every scroll causing potential performance issues.
layoutInfo
public val layoutInfo: ListLayoutInfo
The object of ListLayoutInfo calculated during the last layout pass. For example, you can use it to calculate what items are currently visible.
Note that this property is observable and is updated after every scroll or remeasure. If you use it in the composable function it will be recomposed on every change causing potential performance issues including infinity recomposition loop. Therefore, avoid using it in the composition.
If you want to run some side effects like sending an analytics event or updating a state based on this value consider using "snapshotFlow":
interactionSource
public val interactionSource: InteractionSource
InteractionSource that will be used to dispatch drag events when this list is being dragged. If you want to know whether the fling (or animated scroll) is in progress, use isScrollInProgress.
Functions
scrollToItem
public suspend fun scrollToItem(@IntRange(from = 0) index: Int, scrollOffset: Int = 0)
Instantly brings the item at index to the top of the viewport, offset by scrollOffset pixels.
Parameters
| index | the index to which to scroll. Must be non-negative. |
| scrollOffset | the offset that the item should end up after the scroll. Note that positive offset refers to forward scroll, so in a top-to-bottom list, positive offset will scroll the item further upward (taking it partly offscreen). |
animateScrollToItem
public suspend fun animateScrollToItem(@IntRange(from = 0) index: Int, scrollOffset: Int = 0)
Animate (smooth scroll) to the given item.
Parameters
| index | the index to which to scroll. Must be non-negative. |
| scrollOffset | the offset that the item should end up after the scroll. Note that positive offset refers to forward scroll, so in a top-to-bottom list, positive offset will scroll the item further upward (taking it partly offscreen). |
Companion Object
Properties
public val Saver: Saver<ListState, Any>