Paint
interface Paint
Properties
var alpha: Float
Configures the alpha value between 0f to 1f representing fully transparent to fully opaque for the color drawn with this Paint
var isAntiAlias: Boolean
Whether to apply anti-aliasing to lines and images drawn on the canvas. Defaults to true.
var color: Color
The color to use when stroking or filling a shape. Defaults to opaque black. See also:
style, which controls whether to stroke or fill (or both). colorFilter, which overrides
color. shader, which overrides color with more elaborate effects. This color is not
used when compositing. To colorize a layer, use colorFilter.
var blendMode: BlendMode
A blend mode to apply when a shape is drawn or a layer is composited. The source colors are
from the shape being drawn (e.g. from Canvas.drawPath) or layer being composited (the
graphics that were drawn between the Canvas.saveLayer and Canvas.restore calls), after
applying the colorFilter, if any. The destination colors are from the background onto which
the shape or layer is being composited. Defaults to BlendMode.SrcOver. See also:
Canvas.saveLayer, which uses its Paint's blendMode to composite the layer when
Canvas.restore is called. BlendMode, which discusses the user of Canvas.saveLayer with
blendMode.
var style: PaintingStyle
Whether to paint inside shapes, the edges of shapes, or both. Defaults to
PaintingStyle.Fill.
var strokeWidth: Float
How wide to make edges drawn when style is set to PaintingStyle.Stroke. The width is
given in logical pixels measured in the direction orthogonal to the direction of the path.
Defaults to 0.0, which correspond to a hairline width.
var strokeCap: StrokeCap
The kind of finish to place on the end of lines drawn when style is set to
PaintingStyle.Stroke. Defaults to StrokeCap.Butt, i.e. no caps.
var strokeJoin: StrokeJoin
The kind of finish to place on the joins between segments. This applies to paths drawn when
style is set to PaintingStyle.Stroke, It does not apply to points drawn as lines with
Canvas.drawPoints. Defaults to StrokeJoin.Miter, i.e. sharp corners. See also
strokeMiterLimit to control when miters are replaced by bevels.
var strokeMiterLimit: Float
The limit for miters to be drawn on segments when the join is set to StrokeJoin.Miter and
the style is set to PaintingStyle.Stroke. If this limit is exceeded, then a
StrokeJoin.Bevel join will be drawn instead. This may cause some 'popping' of the corners
of a path if the angle between line segments is animated. This limit is expressed as a limit
on the length of the miter. Defaults to 4.0. Using zero as a limit will cause a
StrokeJoin.Bevel join to be used all the time.
var filterQuality: FilterQuality
Controls the performance vs quality trade-off to use when applying when drawing images, as
with Canvas.drawImageRect Defaults to FilterQuality.Low.
var shader: Shader?
The shader to use when stroking or filling a shape.
When this is null, the color is used instead.
See also: LinearGradientShader, RadialGradientShader, or SweepGradientShader shaders
that paint a color gradient. ImageShader, a shader that tiles an ImageBitmap.
colorFilter, which overrides shader. color, which is used if shader and colorFilter
are null.
var colorFilter: ColorFilter?
A color filter to apply when a shape is drawn or when a layer is composited. See
ColorFilter for details. When a shape is being drawn, colorFilter overrides color and
shader.
var pathEffect: PathEffect?
Specifies the PathEffect applied to the geometry of the shape that is drawn
Functions
fun asFrameworkPaint(): NativePaint
