Shadow
Class
Common
class Shadow
internal constructor(
    val radius: Dp,
    val spread: Dp,
    val offset: DpOffset,
    color: Color,
    brush: Brush?,
    @FloatRange(from = 0.0, to = 1.0) alpha: Float,
    val blendMode: BlendMode,
)
Group of parameters that represent how a drop shadow or inner shadow should be rendered.
Secondary Constructors
constructor(
    radius: Dp,
    brush: Brush,
    spread: Dp = 0.dp,
    offset: DpOffset = DpOffset.Zero,
    @FloatRange(from = 0.0, to = 1.0) alpha: Float = 1f,
    blendMode: BlendMode = DefaultBlendMode,
) : this(
    radius = radius,
    spread = spread,
    offset = offset,
    color = Color.Black,
    brush = brush,
    alpha = alpha,
    blendMode = blendMode,
)
Creates a group of parameters that represent how a drop shadow or inner shadow should be rendered.
Parameters
| radius | The blur radius of the shadow | 
| brush | Brush used to blend against a mask defined by the shadow geometry | 
| spread | Optional parameter to grow the shadow geometry by | 
| offset | Optional parameter to offset the shadow within the geometry bounds | 
| alpha | Optional opacity of the shadow | 
| blendMode | Optional blending algorithm used by the shadow | 
constructor(
    radius: Dp,
    color: Color = Color.Black,
    spread: Dp = 0.dp,
    offset: DpOffset = DpOffset.Zero,
    @FloatRange(from = 0.0, to = 1.0) alpha: Float = 1f,
    blendMode: BlendMode = DefaultBlendMode,
) : this(
    radius = radius,
    spread = spread,
    offset = offset,
    color = if (color.isSpecified) color else Color.Black,
    brush = null,
    alpha = alpha,
    blendMode = blendMode,
)
Creates a group of parameters that represent how a drop shadow or inner shadow should be rendered.
Parameters
| radius | The blur radius of the shadow | 
| color | The color of the shadow. If Color.Unspecifiedis provided,Color.Blackwill be used as a default. | 
| spread | Optional parameter to grow the shadow geometry by | 
| offset | Optional parameter to offset the shadow within the geometry bounds | 
| alpha | Optional opacity of the shadow | 
| blendMode | Optional blending algorithm used by the shadow | 
Properties
Common
val color: Color
Color of the shadow. If Color.Unspecified is provided, Color.Black will be used as a
default. This color is only used if brush is null.
Common
val brush: Brush?
Optional brush to render the shadow with.
Common
val alpha: Float
Opacity of the shadow
Common
class Shadow(
    @Stable val color: Color = Color(0xFF000000),
    @Stable val offset: Offset = Offset.Zero,
    @Stable val blurRadius: Float = 0.0f,
)
A single shadow.
Functions
fun copy(
        color: Color = this.color,
        offset: Offset = this.offset,
        blurRadius: Float = this.blurRadius,
    ): Shadow
Companion Object
Properties
Common
val None = Shadow()
Constant for no shadow.
