Common
Deprecated Use PlatformTextInputModifierNode instead.
interface PlatformTextInputService
Platform specific text input service.
Functions
startInput
fun startInput(
value: TextFieldValue,
imeOptions: ImeOptions,
onEditCommand: (List<EditCommand>) -> Unit,
onImeActionPerformed: (ImeAction) -> Unit,
)
Start text input session for given client.
startInput
fun startInput()
Restart input and show the keyboard. This should only be called when starting a new PlatformTextInputModifierNode.textInputSession.
stopInput
fun stopInput()
Stop text input session.
showSoftwareKeyboard
fun showSoftwareKeyboard()
Request showing onscreen keyboard
There is no guarantee nor callback of the result of this API.
hideSoftwareKeyboard
fun hideSoftwareKeyboard()
Hide software keyboard
updateState
fun updateState(oldValue: TextFieldValue?, newValue: TextFieldValue)
Notify the new editor model to IME.
notifyFocusedRect
fun notifyFocusedRect(rect: Rect)
Notify the focused rectangle to the system.
The system can ignore this information or use it to for additional functionality.
For example, desktop systems show a popup near the focused input area (for some languages).
updateTextLayoutResult
fun updateTextLayoutResult(
textFieldValue: TextFieldValue,
offsetMapping: OffsetMapping,
textLayoutResult: TextLayoutResult,
textFieldToRootTransform: (Matrix) -> Unit,
innerTextFieldBounds: Rect,
decorationBoxBounds: Rect,
)
Notify the input service of layout and position changes.