Function

drawText

Draw styled text using a TextMeasurer.

drawText

Common
fun DrawScope.drawText(
    textMeasurer: TextMeasurer,
    text: AnnotatedString,
    topLeft: Offset = Offset.Zero,
    style: TextStyle = TextStyle.Default,
    overflow: TextOverflow = TextOverflow.Clip,
    softWrap: Boolean = true,
    maxLines: Int = Int.MAX_VALUE,
    placeholders: List<AnnotatedString.Range<Placeholder>> = listOf(),
    size: Size = Size.Unspecified,
    blendMode: BlendMode = DrawScope.DefaultBlendMode,
)

Draw styled text using a TextMeasurer.

This draw function supports multi-styling and async font loading.

TextMeasurer carries an internal cache to optimize text layout measurement for repeated calls in draw phase. If layout affecting attributes like font size, font weight, overflow, softWrap, etc. are changed in consecutive calls to this method, TextMeasurer and its internal cache that holds layout results may not offer any benefits. Check out TextMeasurer and drawText overloads that take TextLayoutResult to learn more about text layout and draw phase optimizations.

Parameters

textMeasurer Measures and lays out the text
text Text to be drawn
topLeft Offsets the text from top left point of the current coordinate system.
style the TextStyle to be applied to the text
overflow How visual overflow should be handled.
softWrap Whether the text should break at soft line breaks. If false, the glyphs in the text will be positioned as if there was unlimited horizontal space. If softWrap is false, overflow and TextAlign may have unexpected effects.
maxLines An optional maximum number of lines for the text to span, wrapping if necessary. If the text exceeds the given number of lines, it will be truncated according to overflow and softWrap. If it is not null, then it must be greater than zero.
placeholders a list of Placeholders that specify ranges of text which will be skipped during layout and replaced with Placeholder. It's required that the range of each Placeholder doesn't cross paragraph boundary, otherwise IllegalArgumentException is thrown.
size how wide and tall the text should be. If left Size.Unspecified as its default value, text will be forced to fit inside the total drawing area from where it's placed. If size is specified, Size.width will define the width of the text. Size.height helps defining the number of lines that fit if softWrap is enabled and overflow is TextOverflow.Ellipsis. Otherwise, Size.height either defines where the text is clipped (TextOverflow.Clip) or becomes no-op.
blendMode Blending algorithm to be applied to the text

drawText

Common
fun DrawScope.drawText(
    textMeasurer: TextMeasurer,
    text: String,
    topLeft: Offset = Offset.Zero,
    style: TextStyle = TextStyle.Default,
    overflow: TextOverflow = TextOverflow.Clip,
    softWrap: Boolean = true,
    maxLines: Int = Int.MAX_VALUE,
    size: Size = Size.Unspecified,
    blendMode: BlendMode = DrawScope.DefaultBlendMode,
)

Draw text using a TextMeasurer.

This draw function supports only one text style, and async font loading.

TextMeasurer carries an internal cache to optimize text layout measurement for repeated calls in draw phase. If layout affecting attributes like font size, font weight, overflow, softWrap, etc. are changed in consecutive calls to this method, TextMeasurer and its internal cache that holds layout results may not offer any benefits. Check out TextMeasurer and drawText overloads that take TextLayoutResult to learn more about text layout and draw phase optimizations.

Parameters

textMeasurer Measures and lays out the text
text Text to be drawn
topLeft Offsets the text from top left point of the current coordinate system.
style the TextStyle to be applied to the text
overflow How visual overflow should be handled.
softWrap Whether the text should break at soft line breaks. If false, the glyphs in the text will be positioned as if there was unlimited horizontal space. If softWrap is false, overflow and TextAlign may have unexpected effects.
maxLines An optional maximum number of lines for the text to span, wrapping if necessary. If the text exceeds the given number of lines, it will be truncated according to overflow and softWrap. If it is not null, then it must be greater than zero.
size how wide and tall the text should be. If left Size.Unspecified as its default value, text will be forced to fit inside the total drawing area from where it's placed. If size is specified, Size.width will define the width of the text. Size.height helps defining the number of lines that fit if softWrap is enabled and overflow is TextOverflow.Ellipsis. Otherwise, Size.height either defines where the text is clipped (TextOverflow.Clip) or becomes no-op.
blendMode Blending algorithm to be applied to the text

drawText

Common
fun DrawScope.drawText(
    textLayoutResult: TextLayoutResult,
    color: Color = Color.Unspecified,
    topLeft: Offset = Offset.Zero,
    alpha: Float = Float.NaN,
    shadow: Shadow? = null,
    textDecoration: TextDecoration? = null,
    drawStyle: DrawStyle? = null,
    blendMode: BlendMode = DrawScope.DefaultBlendMode,
)

Draw an existing text layout as produced by TextMeasurer.

This draw function cannot relayout when async font loading resolves. If using async fonts or other dynamic text layout, you are responsible for invalidating layout on changes.

Parameters

textLayoutResult Text Layout to be drawn
color Text color to use
topLeft Offsets the text from top left point of the current coordinate system.
alpha opacity to be applied to the color from 0.0f to 1.0f representing fully transparent to fully opaque respectively
shadow The shadow effect applied on the text.
textDecoration The decorations to paint on the text (e.g., an underline).
drawStyle Whether or not the text is stroked or filled in.
blendMode Blending algorithm to be applied to the text

drawText

Common
fun DrawScope.drawText(
    textLayoutResult: TextLayoutResult,
    brush: Brush,
    topLeft: Offset = Offset.Zero,
    alpha: Float = Float.NaN,
    shadow: Shadow? = null,
    textDecoration: TextDecoration? = null,
    drawStyle: DrawStyle? = null,
    blendMode: BlendMode = DrawScope.DefaultBlendMode,
)

Draw an existing text layout as produced by TextMeasurer.

This draw function cannot relayout when async font loading resolves. If using async fonts or other dynamic text layout, you are responsible for invalidating layout on changes.

Parameters

textLayoutResult Text Layout to be drawn
brush The brush to use when drawing the text.
topLeft Offsets the text from top left point of the current coordinate system.
alpha Opacity to be applied to brush from 0.0f to 1.0f representing fully transparent to fully opaque respectively.
shadow The shadow effect applied on the text.
textDecoration The decorations to paint on the text (e.g., an underline).
drawStyle Whether or not the text is stroked or filled in.
blendMode Blending algorithm to be applied to the text