animateIntSizeAsState
@Composable
public fun animateIntSizeAsState(
targetValue: IntSize,
animationSpec: AnimationSpec<IntSize> = intSizeDefaultSpring,
label: String = "IntSizeAnimation",
finishedListener: ((IntSize) -> Unit)? = null,
): State<IntSize>
Fire-and-forget animation function for IntSize. This Composable function is overloaded for
different parameter types such as Dp, Color, Offset,
etc. When the provided targetValue is changed, the animation will run automatically. If there
is already an animation in-flight when targetValue changes, the on-going animation will adjust
course to animate towards the new target value.
animateIntSizeAsState returns a State object. The value of the state object will continuously
be updated by the animation until the animation finishes.
Note, animateIntSizeAsState cannot be canceled/stopped without removing this composable
function from the tree. See Animatable for cancelable animations.
Parameters
| targetValue | Target value of the animation |
| animationSpec | The animation that will be used to change the value through time. Physics animation will be used by default. |
| label | An optional label to differentiate from other animations in Android Studio. |
| finishedListener | An optional end listener to get notified when the animation is finished. |
Returns
A State object, the value of which is updated by animation. |
Deprecated animate*AsState APIs now have a new label parameter added.
@Composable
public fun animateIntSizeAsState(
targetValue: IntSize,
animationSpec: AnimationSpec<IntSize> = intSizeDefaultSpring,
finishedListener: ((IntSize) -> Unit)? = null,
): State<IntSize>
