forEachGesture
Function
Common
Deprecated Use awaitEachGesture instead. forEachGesture() can drop events between gestures.
suspend fun PointerInputScope.forEachGesture(block: suspend PointerInputScope.() -> Unit)
Repeatedly calls block
to handle gestures. If there is a CancellationException
, it will wait
until all pointers are raised before another gesture is detected, or it exits if isActive
is
false
.
awaitEachGesture
does the same thing without the possibility of missing events between
gestures, but also lacks the ability to call arbitrary suspending functions within block
.