scrollable2D

Compose Modifier

Common
fun Modifier.scrollable2D(
    state: Scrollable2DState,
    enabled: Boolean = true,
    overscrollEffect: OverscrollEffect? = null,
    flingBehavior: FlingBehavior? = null,
    interactionSource: MutableInteractionSource? = null,
) =
    this then
        Scrollable2DElement(state, overscrollEffect, enabled, flingBehavior, interactionSource)

Configure touch scrolling and flinging for the UI element in both XY orientations.

Users should update their state themselves using default Scrollable2DState and its consumeScrollDelta callback or by implementing Scrollable2DState interface manually and reflect their own state in UI when using this component.

If you don't need to have fling or nested scroll support, but want to make component simply draggable, consider using draggable2D. If you're only interested in a single direction scroll, consider using scrollable.

This overload provides the access to OverscrollEffect that defines the behaviour of the over scrolling logic. Use androidx.compose.foundation.rememberOverscrollEffect to create an instance of the current provided overscroll implementation.

Parameters

stateScrollable2DState state of the scrollable. Defines how scroll events will be interpreted by the user land logic and contains useful information about on-going events.
enabledwhether or not scrolling is enabled
overscrollEffecteffect to which the deltas will be fed when the scrollable have some scrolling delta left. Pass null for no overscroll. If you pass an effect you should also apply androidx.compose.foundation.overscroll modifier.
flingBehaviorlogic describing fling behavior when drag has finished with velocity. If null, default from ScrollableDefaults.flingBehavior will be used.
interactionSourceMutableInteractionSource that will be used to emit drag events when this scrollable is being dragged.

Code Examples

Scrollable2DSample

@Composable
fun Scrollable2DSample() {
    // actual composable state that we will show on UI and update in `Scrollable`
    val offset = remember { mutableStateOf(Offset.Zero) }
    Box(
        Modifier.size(150.dp)
            .scrollable2D(
                // state for Scrollable, describes how to consume scroll amount
                state =
                    rememberScrollable2DState { delta ->
                        // use the scroll data and indicate how much this element consumed.
                        // unconsumed deltas will be propagated to nested scrollables (if present)
                        offset.value = offset.value + delta // update the state
                        delta // indicate that we consumed all the pixels available
                    }
            )
            .background(Color.LightGray),
        contentAlignment = Alignment.Center,
    ) {
        // Modifier.scrollable is not opinionated about its children's layouts. It will however
        // promote nested scrolling capabilities if those children also use the modifier.
        // The modifier will not change any layouts so one must handle any desired changes through
        // the delta values in the scrollable state
        Text(
            "X=${offset.value.x.roundToInt()} Y=${offset.value.y.roundToInt()}",
            style = TextStyle(fontSize = 32.sp),
        )
    }
}