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Class

SwipeableState

Source set: Common
public open class SwipeableState<T>(
    initialValue: T,
    internal val animationSpec: AnimationSpec<Float> = AnimationSpec,
    internal val confirmStateChange: (newValue: T) -> Boolean = { true },
)

Properties

currentValue

Source set: Common
public var currentValue: T by mutableStateOf(initialValue)

The current value of the state.

If no swipe or animation is in progress, this corresponds to the anchor at which the swipeable is currently settled. If a swipe or animation is in progress, this corresponds the last anchor at which the swipeable was settled before the swipe or animation started.

isAnimationRunning

Source set: Common
public var isAnimationRunning: Boolean by mutableStateOf(false)

Whether the state is currently animating.

offset

Source set: Common
public val offset: State<Float>

The current position (in pixels) of the swipeable.

You should use this state to offset your content accordingly. The recommended way is to use Modifier.offsetPx. This includes the resistance by default, if resistance is enabled.

overflow

Source set: Common
public val overflow: State<Float>

The amount by which the swipeable has been swiped past its bounds.

targetValue

Source set: Common
public val targetValue: T

The target value of the state.

If a swipe is in progress, this is the value that the swipeable would animate to if the swipe finished. If an animation is running, this is the target value of that animation. Finally, if no swipe or animation is in progress, this is the same as the currentValue.

progress

Source set: Common
public val progress: SwipeProgress<T>

Information about the ongoing swipe or animation, if any. See SwipeProgress for details.

If no swipe or animation is in progress, this returns SwipeProgress(value, value, 1f).

direction

Source set: Common
public val direction: Float

The direction in which the swipeable is moving, relative to the current currentValue.

This will be either 1f if it is is moving from left to right or top to bottom, -1f if it is moving from right to left or bottom to top, or 0f if no swipe or animation is in progress.

Functions

snapTo

Source set: Common
public suspend fun snapTo(targetValue: T)

Set the state without any animation and suspend until it's set

Parameters

targetValue The new target value to set currentValue to.

animateTo

Source set: Common
public suspend fun animateTo(targetValue: T, anim: AnimationSpec<Float> = animationSpec)

Set the state to the target value by starting an animation.

Parameters

targetValue The new value to animate to.
anim The animation that will be used to animate to the new value.

performFling

Source set: Common
public suspend fun performFling(velocity: Float)

Perform fling with settling to one of the anchors which is determined by the given velocity. Fling with settling swipeable will always consume all the velocity provided since it will settle at the anchor.

In general cases, swipeable flings by itself when being swiped. This method is to be used for nested scroll logic that wraps the swipeable. In nested scroll developer may want to trigger settling fling when the child scroll container reaches the bound.

Parameters

velocity velocity to fling and settle with

Return

the reason fling ended

performDrag

Source set: Common
public fun performDrag(delta: Float): Float

Force swipeable to consume drag delta provided from outside of the regular swipeable gesture flow.

Note: This method performs generic drag and it won't settle to any particular anchor, * leaving swipeable in between anchors. When done dragging, performFling must be called as well to ensure swipeable will settle at the anchor.

In general cases, swipeable drags by itself when being swiped. This method is to be used for nested scroll logic that wraps the swipeable. In nested scroll developer may want to force drag when the child scroll container reaches the bound.

Parameters

delta delta in pixels to drag by

Return

the amount of delta consumed

Members

Companion

Source set: Common
public companion object

Functions

Saver

Source set: Common
public fun <T : Any> Saver(
            animationSpec: AnimationSpec<Float>,
            confirmStateChange: (T) -> Boolean,
        ): Saver<SwipeableState<T>, T>

The default Saver implementation for SwipeableState.