AnimationScope
Class
Common
public class AnimationScope<T, V : AnimationVector>
internal constructor(
initialValue: T,
/** [TwoWayConverter] to convert type [T] from and to [AnimationVector]. */
public val typeConverter: TwoWayConverter<T, V>,
initialVelocityVector: V,
lastFrameTimeNanos: Long,
/** Target value of the animation. */
public val targetValue: T,
/** Start time of the animation in the [System.nanoTime] timebase. */
@get:Suppress("MethodNameUnits") public val startTimeNanos: Long,
isRunning: Boolean,
private val onCancel: () -> Unit,
)
AnimationScope
provides all the animation related info specific to an animation run. An
AnimationScope
will be accessible during an animation.
Functions
public fun cancelAnimation()
Cancels the animation that this AnimationScope
corresponds to. The scope will not be
updated any more after cancelAnimation
is called.
public fun toAnimationState(): AnimationState<T, V>
Creates an AnimationState
that populates all the fields in AnimationState
from
AnimationScope
.