FloatExponentialDecaySpec
Class
Common
public class FloatExponentialDecaySpec(
@FloatRange(from = 0.0, fromInclusive = false) frictionMultiplier: Float = 1f,
@FloatRange(from = 0.0, fromInclusive = false) absVelocityThreshold: Float = 0.1f,
) : FloatDecayAnimationSpec
This is a decay animation where the friction/deceleration is always proportional to the velocity.
As a result, the velocity goes under an exponential decay. The constructor parameter,
frictionMultiplier
, can be tuned to adjust the amount of friction applied in the decay. The
higher the multiplier, the higher the friction, the sooner the animation will stop, and the
shorter distance the animation will travel with the same starting condition.
Parameters
frictionMultiplier | The friction multiplier, indicating how quickly the animation should stop. This should be greater than 0 , with a default value of 1.0 . |
absVelocityThreshold | The speed at which the animation is considered close enough to rest for the animation to finish. |