VectorizedRepeatableSpec
Class
Common
public class VectorizedRepeatableSpec<V : AnimationVector>(
private val iterations: Int,
private val animation: VectorizedDurationBasedAnimationSpec<V>,
private val repeatMode: RepeatMode = RepeatMode.Restart,
initialStartOffset: StartOffset = StartOffset(0),
) : VectorizedFiniteAnimationSpec<V>
This animation takes another VectorizedDurationBasedAnimationSpec
and plays it iterations
times. For infinitely repeating animation spec, VectorizedInfiniteRepeatableSpec
is
recommended.
Note: When repeating in the RepeatMode.Reverse
mode, it's highly recommended to have an
odd number of iterations. Otherwise, the animation may jump to the end value when it finishes
the last iteration.
initialStartOffset can be used to either delay the start of the animation or to fast forward the
animation to a given play time. This start offset will not be repeated, whereas the delay in
the animation
(if any) will be repeated. By default, the amount of offset is 0.
Parameters
iterations | the count of iterations. Should be at least 1. |
animation | the VectorizedAnimationSpec describing each repetition iteration. |
repeatMode | whether animation should repeat by starting from the beginning (i.e. RepeatMode.Restart ) or from the end (i.e. RepeatMode.Reverse ) |
initialStartOffset | offsets the start of the animation |
Secondary Constructors
public constructor(
iterations: Int,
animation: VectorizedDurationBasedAnimationSpec<V>,
repeatMode: RepeatMode = RepeatMode.Restart,
) : this(iterations, animation, repeatMode, StartOffset(0))