AnimationState
Class
Common
public class AnimationState<T, V : AnimationVector>(
public val typeConverter: TwoWayConverter<T, V>,
initialValue: T,
initialVelocityVector: V? = null,
lastFrameTimeNanos: Long = AnimationConstants.UnspecifiedTime,
finishedTimeNanos: Long = AnimationConstants.UnspecifiedTime,
isRunning: Boolean = false,
) : State<T>
AnimationState
contains the necessary information to indicate the state of an animation. Once
an AnimationState
is constructed, it can only be updated/mutated by animations. If there's a
need to mutate some of the fields of an AnimationState
, consider using copy
functions.
Parameters
typeConverter | TwoWayConverter to convert type T from and to AnimationVector |
initialValue | initial value of the AnimationState |
initialVelocityVector | initial velocity of the AnimationState , null (i.e. no velocity) by default. |
lastFrameTimeNanos | last frame time of the animation, AnimationConstants.UnspecifiedTime by default |
finishedTimeNanos | the time that the animation finished successfully, AnimationConstants.UnspecifiedTime until then |
isRunning | whether the AnimationState is currently being updated by an animation. False by default |