TargetBasedAnimation
public class TargetBasedAnimation<T, V : AnimationVector>
internal constructor(
internal val animationSpec: VectorizedAnimationSpec<V>,
override val typeConverter: TwoWayConverter<T, V>,
initialValue: T,
targetValue: T,
initialVelocityVector: V? = null,
) : Animation<T, V>
This is a convenient animation wrapper class that works for all target based animations, i.e. animations that has a pre-defined end value, unlike decay.
It assumes that the starting value and velocity, as well as ending value do not change throughout the animation, and cache these values. This caching enables much more convenient query for animation value and velocity (where only playtime needs to be passed into the methods).
Note: When interruptions happen to the TargetBasedAnimation
, a new instance should be
created that use the current value and velocity as the starting conditions. This type of
interruption handling is the default behavior for both Animatable
and Transition
. Consider
using those APIs for the interruption handling, as well as built-in animation lifecycle
management.
Parameters
animationSpec | the VectorizedAnimationSpec that will be used to calculate value/velocity |
initialValue | the start value of the animation |
targetValue | the end value of the animation |
typeConverter | the TwoWayConverter that is used to convert animation type T from/to V |
initialVelocityVector | the start velocity of the animation in the form of AnimationVector |
Secondary Constructors
public constructor(
animationSpec: AnimationSpec<T>,
typeConverter: TwoWayConverter<T, V>,
initialValue: T,
targetValue: T,
initialVelocityVector: V? = null,
) : this(
animationSpec.vectorize(typeConverter),
typeConverter,
initialValue,
targetValue,
initialVelocityVector,
)
Creates a TargetBasedAnimation
with the given start/end conditions of the animation, and
the provided animationSpec
.
The resulting Animation
assumes that the start value and velocity, as well as end value do
not change throughout the animation, and cache these values. This caching enables much more
convenient query for animation value and velocity (where only playtime needs to be passed
into the methods).
Note: When interruptions happen to the TargetBasedAnimation
, a new instance should be
created that use the current value and velocity as the starting conditions. This type of
interruption handling is the default behavior for both Animatable
and Transition
.
Consider using those APIs for the interruption handling, as well as built-in animation
lifecycle management.
Parameters
animationSpec | the AnimationSpec that will be used to calculate value/velocity |
typeConverter | the TwoWayConverter that is used to convert animation type T from/to V |
initialValue | the start value of the animation |
targetValue | the end value of the animation |
initialVelocityVector | the start velocity vector, null by default (meaning 0 velocity). |