TargetBasedAnimation

Class

Common
public class TargetBasedAnimation<T, V : AnimationVector>
internal constructor(
    internal val animationSpec: VectorizedAnimationSpec<V>,
    override val typeConverter: TwoWayConverter<T, V>,
    initialValue: T,
    targetValue: T,
    initialVelocityVector: V? = null,
) : Animation<T, V>

This is a convenient animation wrapper class that works for all target based animations, i.e. animations that has a pre-defined end value, unlike decay.

It assumes that the starting value and velocity, as well as ending value do not change throughout the animation, and cache these values. This caching enables much more convenient query for animation value and velocity (where only playtime needs to be passed into the methods).

Note: When interruptions happen to the TargetBasedAnimation, a new instance should be created that use the current value and velocity as the starting conditions. This type of interruption handling is the default behavior for both Animatable and Transition. Consider using those APIs for the interruption handling, as well as built-in animation lifecycle management.

Parameters

animationSpecthe VectorizedAnimationSpec that will be used to calculate value/velocity
initialValuethe start value of the animation
targetValuethe end value of the animation
typeConverterthe TwoWayConverter that is used to convert animation type T from/to V
initialVelocityVectorthe start velocity of the animation in the form of AnimationVector

Secondary Constructors

public constructor(
    animationSpec: AnimationSpec<T>,
    typeConverter: TwoWayConverter<T, V>,
    initialValue: T,
    targetValue: T,
    initialVelocityVector: V? = null,
) : this(
    animationSpec.vectorize(typeConverter),
    typeConverter,
    initialValue,
    targetValue,
    initialVelocityVector,
)

Creates a TargetBasedAnimation with the given start/end conditions of the animation, and the provided animationSpec.

The resulting Animation assumes that the start value and velocity, as well as end value do not change throughout the animation, and cache these values. This caching enables much more convenient query for animation value and velocity (where only playtime needs to be passed into the methods).

Note: When interruptions happen to the TargetBasedAnimation, a new instance should be created that use the current value and velocity as the starting conditions. This type of interruption handling is the default behavior for both Animatable and Transition. Consider using those APIs for the interruption handling, as well as built-in animation lifecycle management.

Parameters

animationSpecthe AnimationSpec that will be used to calculate value/velocity
typeConverterthe TwoWayConverter that is used to convert animation type T from/to V
initialValuethe start value of the animation
targetValuethe end value of the animation
initialVelocityVectorthe start velocity vector, null by default (meaning 0 velocity).