animateFloatAsState
Composable Function
Common
@Composable
public fun animateFloatAsState(
targetValue: Float,
animationSpec: AnimationSpec<Float> = defaultAnimation,
visibilityThreshold: Float = 0.01f,
label: String = "FloatAnimation",
finishedListener: ((Float) -> Unit)? = null,
): State<Float>
Fire-and-forget animation function for Float. This Composable function is overloaded for
different parameter types such as Dp, Color, Offset,
etc. When the provided targetValue is changed, the animation will run automatically. If there
is already an animation in-flight when targetValue changes, the on-going animation will adjust
course to animate towards the new target value.
animateFloatAsState returns a State object. The value of the state object will continuously
be updated by the animation until the animation finishes.
Note, animateFloatAsState cannot be canceled/stopped without removing this composable function
from the tree. See Animatable for cancelable animations.
Parameters
| targetValue | Target value of the animation |
| animationSpec | The animation that will be used to change the value through time. spring will be used by default. |
| visibilityThreshold | An optional threshold for deciding when the animation value is considered close enough to the targetValue. |
| label | An optional label to differentiate from other animations in Android Studio. |
| finishedListener | An optional end listener to get notified when the animation is finished. |
Returns
A State object, the value of which is updated by animation. |
Common
Deprecated animate*AsState APIs now have a new label parameter added.
@Composable
public fun animateFloatAsState(
targetValue: Float,
animationSpec: AnimationSpec<Float> = defaultAnimation,
visibilityThreshold: Float = 0.01f,
finishedListener: ((Float) -> Unit)? = null,
): State<Float>
Code Examples
AlphaAnimationSample
@Composable
fun AlphaAnimationSample() {
@Composable
fun alphaAnimation(visible: Boolean) {
// Animates to 1f or 0f based on [visible].
// This [animateState] returns a State<Float> object. The value of the State object is
// being updated by animation. (This method is overloaded for different parameter types.)
// Here we use the returned [State] object as a property delegate.
val alpha: Float by animateFloatAsState(if (visible) 1f else 0f)
// Updates the alpha of a graphics layer with the float animation value. It is more
// performant to modify alpha in a graphics layer than using `Modifier.alpha`. The former
// limits the invalidation scope of alpha change to graphicsLayer's draw stage (i.e. no
// recomposition would be needed). The latter triggers recomposition on each animation
// frame.
Box(modifier = Modifier.graphicsLayer { this.alpha = alpha }.background(Color.Red))
}
}
