forEachGesture
Function
Common
Deprecated Use awaitEachGesture instead. forEachGesture() can drop events between gestures.
suspend fun PointerInputScope.forEachGesture(block: suspend PointerInputScope.() -> Unit)
Repeatedly calls block to handle gestures. If there is a CancellationException, it will wait
until all pointers are raised before another gesture is detected, or it exits if isActive is
false.
awaitEachGesture does the same thing without the possibility of missing events between
gestures, but also lacks the ability to call arbitrary suspending functions within block.
