BlurEffect
Create a [BlurEffect] that implicitly blurs the contents of the [GraphicsLayerScope] it is
BlurEffect
Function
Common
fun BlurEffect(radiusX: Float, radiusY: Float, edgeTreatment: TileMode = TileMode.Clamp) =
BlurEffect(null, radiusX, radiusY, edgeTreatment)
Create a BlurEffect that implicitly blurs the contents of the GraphicsLayerScope it is
configured on
