LinearGradientShader
Function
Common
fun LinearGradientShader(
from: Offset,
to: Offset,
colors: List<Color>,
colorStops: List<Float>? = null,
tileMode: TileMode = TileMode.Clamp,
): Shader
Creates a linear gradient from from to to.
If colorStops is provided, each value is a number from 0.0 to 1.0 that specifies where the
color at the corresponding index in colors begins in the gradient. If colorStops is not
provided, then the colors are dispersed evenly
The behavior before from and after to is described by the tileMode argument. For details,
see the TileMode enum. If no TileMode is provided the default value of TileMode.Clamp is
used
