PointerEventPass
Class
Common
enum class PointerEventPass
The enumeration of passes where PointerInputChange traverses up and down the UI tree.
PointerInputChanges traverse throw the hierarchy in the following passes:
Initial: Down the tree from ancestor to descendant.Main: Up the tree from descendant to ancestor.Final: Down the tree from ancestor to descendant.
These passes serve the following purposes:
- Initial: Allows ancestors to consume aspects of
PointerInputChangebefore descendants. This is where, for example, a scroller may block buttons from getting tapped by other fingers once scrolling has started. - Main: The primary pass where gesture filters should react to and consume aspects of
PointerInputChanges. This is the primary path where descendants will interact withPointerInputChanges before parents. This allows for buttons to respond to a tap before a container of the bottom to respond to a tap. - Final: This pass is where children can learn what aspects of
PointerInputChanges were consumed by parents during theMainpass. For example, this is how a button determines that it should no longer respond to fingers lifting off of it because a parent scroller has consumed movement in aPointerInputChange.
