changedToDownIgnoreConsumed
True if this [PointerInputChange] represents a pointer coming in contact with the screen, whether
changedToDownIgnoreConsumed
Function
Common
fun PointerInputChange.changedToDownIgnoreConsumed() = !previousPressed && pressed
True if this PointerInputChange represents a pointer coming in contact with the screen, whether
or not that change has been consumed.
