CompositingStrategy
value class CompositingStrategy internal constructor(@Suppress("unused") private val value: Int)
Determines when to render the contents of a layer into an offscreen buffer before being drawn to the destination.
Companion Object
Properties
val Auto = CompositingStrategy(0)
Rendering to an offscreen buffer will be determined automatically by the rest of the
graphicsLayer parameters. This is the default behavior. For example, whenever an alpha
value less than 1.0f is provided on Modifier.graphicsLayer
, a compositing layer is
created automatically to first render the contents fully opaque, then draw this offscreen
buffer to the destination with the corresponding alpha. This is necessary for correctness
otherwise alpha applied to individual drawing instructions that overlap will have a
different result than expected. Additionally usage of RenderEffect
on the graphicsLayer
will also render into an intermediate offscreen buffer before being drawn into the
destination.
val Offscreen = CompositingStrategy(1)
Rendering of content will always be rendered into an offscreen buffer first then drawn to
the destination regardless of the other parameters configured on the graphics layer. This
is useful for leveraging different blending algorithms for masking content. For example,
the contents can be drawn into this graphics layer and masked out by drawing additional
shapes with BlendMode.Clear
val ModulateAlpha = CompositingStrategy(2)
Modulates alpha for each of the drawing instructions recorded within the graphicsLayer.
This avoids usage of an offscreen buffer for purposes of alpha rendering. ModulateAlpha
is more efficient than Auto
in performance in scenarios where an alpha value less than
1.0f is provided. Otherwise the performance is similar to that of Auto
. However, this
can provide different results than Auto
if there is overlapping content within the
layer and alpha is applied. This should only be used if the contents of the layer are
known well in advance and are expected to not be overlapping.