PointerInputChange
class PointerInputChange(
val id: PointerId,
val uptimeMillis: Long,
val position: Offset,
val pressed: Boolean,
val pressure: Float,
val previousUptimeMillis: Long,
val previousPosition: Offset,
val previousPressed: Boolean,
isInitiallyConsumed: Boolean,
val type: PointerType = PointerType.Touch,
val scrollDelta: Offset = Offset.Zero,
)
Describes a change that has occurred for a particular pointer, as well as how much of the change has been consumed (meaning, used by a node in the UI).
The position
represents the position of the pointer relative to the element that this
PointerInputChange
is being dispatched to.
Note 1: A PointerEvent
's PointerEventType
is the cause of an event and the associated
PointerInputChange
's properties reflecting that. Most of those are exclusive, in other words, a
Press/Release PointerEventType
will not cause a scrollDelta change and a Scroll
PointerEventType
will not cause a pressed or previousPressed change. However, either a a Scroll
or a Press/Release may contain a position change in its PointerInputChange
s. (You can imagine
one finger moving while another is lifted up.)
Examples of PointerEventType
and the associated PointerInputChange
property changes:
- Press -> press will change (position may change) but scroll delta will not.
- Release -> press will change (position may change) but scroll delta will not.
- Move -> position will change but press and scroll delta will not.
- Scroll -> scroll delta will change (position may change) but press will not.
Note 2: The position
values can be outside the actual bounds of the element itself meaning the
numbers can be negative or larger than the element bounds.
The previousPosition
represents the position of the pointer offset to the current position of
the pointer relative to the screen.
This means that position
and previousPosition
can always be used to understand how much a
pointer has moved relative to an element, even if that element is moving along with the changes
to the pointer. For example, if a pointer touches a 1x1 pixel box in the middle, position
will
report a position of (0, 0) when dispatched to it. If the next event moves x position 5 pixels,
position
will report (5, 0) and previousPosition
will report (0, 0). If the box moves all 5
pixels, and the next event represents the pointer moving along the x axis for 5 more pixels,
position
will again report (5, 0) and previousPosition
will report (0, 0).
Parameters
id | The unique id of the pointer associated with this PointerInputChange . |
uptimeMillis | The time of the current pointer event, in milliseconds. The start (0 ) time is platform-dependent |
position | The Offset of the current pointer event, relative to the containing element (values can be negative or larger than the element bounds). |
pressed | true if the pointer event is considered "pressed." For example, finger touching the screen or a mouse button is pressed pressed would be true . |
pressure | The pressure of the of the pointer event |
previousUptimeMillis | The uptimeMillis of the previous pointer event |
previousPosition | The Offset of the previous pointer event, offset to the position and relative to the containing element. |
previousPressed | true if the pointer event was considered "pressed." For example , if a finger was touching the screen or a mouse button was pressed, previousPressed would be true . |
isInitiallyConsumed | whether the change was consumed from the start or not. This value can change over time as change is propagated through the pointer handlers. To query the actual status of the change use isConsumed |
type | The device type that produced the event, such as mouse , or touch .git |
scrollDelta | The amount of scroll wheel movement in the horizontal and vertical directions. |
Secondary Constructors
constructor(
id: PointerId,
uptimeMillis: Long,
position: Offset,
pressed: Boolean,
previousUptimeMillis: Long,
previousPosition: Offset,
previousPressed: Boolean,
isInitiallyConsumed: Boolean,
type: PointerType = PointerType.Touch,
scrollDelta: Offset = Offset.Zero,
) : this(
id,
uptimeMillis,
position,
pressed,
pressure = 1.0f,
previousUptimeMillis,
previousPosition,
previousPressed,
isInitiallyConsumed,
type,
scrollDelta,
)
constructor(
id: PointerId,
uptimeMillis: Long,
position: Offset,
pressed: Boolean,
previousUptimeMillis: Long,
previousPosition: Offset,
previousPressed: Boolean,
consumed: ConsumedData,
type: PointerType = PointerType.Touch,
) : this(
id,
uptimeMillis,
position,
pressed,
pressure = 1.0f,
previousUptimeMillis,
previousPosition,
previousPressed,
consumed.downChange || consumed.positionChange,
type,
Offset.Zero,
)
internal constructor(
id: PointerId,
uptimeMillis: Long,
position: Offset,
pressed: Boolean,
pressure: Float,
previousUptimeMillis: Long,
previousPosition: Offset,
previousPressed: Boolean,
isInitiallyConsumed: Boolean,
type: PointerType,
historical: List<HistoricalChange>,
scrollDelta: Offset,
originalEventPosition: Offset,
) : this(
id,
uptimeMillis,
position,
pressed,
pressure,
previousUptimeMillis,
previousPosition,
previousPressed,
isInitiallyConsumed,
type,
scrollDelta,
) {
_historical = historical
this.originalEventPosition = originalEventPosition
}
Properties
val historical: List<HistoricalChange>
Optional high-frequency pointer moves in between the last two dispatched events. Can be used for extra accuracy when touchscreen rate exceeds framerate.
val isConsumed: Boolean
Indicates whether the change was consumed or not. Note that the change must be consumed in full as there's no partial consumption system provided.
Deprecated use isConsumed and consume() pair of methods instead
val consumed: ConsumedData
Functions
fun consume()
Consume change event, claiming all the corresponding change info to the caller. This is usually needed when, button, when being clicked, consumed the "up" event so no other parents of this button could consume this "up" again.
"Consumption" is just an indication of the claim and each pointer input handler implementation must manually check this flag to respect it.
fun copy(
id: PointerId = this.id,
currentTime: Long = this.uptimeMillis,
currentPosition: Offset = this.position,
currentPressed: Boolean = this.pressed,
previousTime: Long = this.previousUptimeMillis,
previousPosition: Offset = this.previousPosition,
previousPressed: Boolean = this.previousPressed,
consumed: ConsumedData = this.consumed,
type: PointerType = this.type,
): PointerInputChange
fun copy(
id: PointerId = this.id,
currentTime: Long = this.uptimeMillis,
currentPosition: Offset = this.position,
currentPressed: Boolean = this.pressed,
previousTime: Long = this.previousUptimeMillis,
previousPosition: Offset = this.previousPosition,
previousPressed: Boolean = this.previousPressed,
type: PointerType = this.type,
scrollDelta: Offset = this.scrollDelta,
): PointerInputChange
Make a shallow copy of the PointerInputChange
NOTE: Due to the need of the inner contract of the PointerInputChange
, this method
performs a shallow copy of the PointerInputChange
. Any consume
call between any of the
copies will consume any other copy automatically. Therefore, copy with the new isConsumed
is not possible. Consider creating a new PointerInputChange
fun copy(
id: PointerId = this.id,
currentTime: Long = this.uptimeMillis,
currentPosition: Offset = this.position,
currentPressed: Boolean = this.pressed,
previousTime: Long = this.previousUptimeMillis,
previousPosition: Offset = this.previousPosition,
previousPressed: Boolean = this.previousPressed,
consumed: ConsumedData,
type: PointerType = this.type,
scrollDelta: Offset = this.scrollDelta,
): PointerInputChange
fun copy(
id: PointerId = this.id,
currentTime: Long = this.uptimeMillis,
currentPosition: Offset = this.position,
currentPressed: Boolean = this.pressed,
pressure: Float = this.pressure,
previousTime: Long = this.previousUptimeMillis,
previousPosition: Offset = this.previousPosition,
previousPressed: Boolean = this.previousPressed,
type: PointerType = this.type,
scrollDelta: Offset = this.scrollDelta,
): PointerInputChange
Make a shallow copy of the PointerInputChange
NOTE: Due to the need of the inner contract of the PointerInputChange
, this method
performs a shallow copy of the PointerInputChange
. Any consume
call between any of the
copies will consume any other copy automatically. Therefore, copy with the new isConsumed
is not possible. Consider creating a new PointerInputChange
.
@ExperimentalComposeUiApi
fun copy(
id: PointerId = this.id,
currentTime: Long = this.uptimeMillis,
currentPosition: Offset = this.position,
currentPressed: Boolean = this.pressed,
previousTime: Long = this.previousUptimeMillis,
previousPosition: Offset = this.previousPosition,
previousPressed: Boolean = this.previousPressed,
type: PointerType = this.type,
historical: List<HistoricalChange>,
scrollDelta: Offset = this.scrollDelta,
): PointerInputChange
Make a shallow copy of the PointerInputChange
NOTE: Due to the need of the inner contract of the PointerInputChange
, this method
performs a shallow copy of the PointerInputChange
. Any consume
call between any of the
copies will consume any other copy automatically. Therefore, copy with the new isConsumed
is not possible. Consider creating a new PointerInputChange
.
fun copy(
id: PointerId = this.id,
currentTime: Long = this.uptimeMillis,
currentPosition: Offset = this.position,
currentPressed: Boolean = this.pressed,
pressure: Float = this.pressure,
previousTime: Long = this.previousUptimeMillis,
previousPosition: Offset = this.previousPosition,
previousPressed: Boolean = this.previousPressed,
type: PointerType = this.type,
historical: List<HistoricalChange> = this.historical,
scrollDelta: Offset = this.scrollDelta,
): PointerInputChange
Make a shallow copy of the PointerInputChange
NOTE: Due to the need of the inner contract of the PointerInputChange
, this method
performs a shallow copy of the PointerInputChange
. Any consume
call between any of the
copies will consume any other copy automatically. Therefore, copy with the new isConsumed
is not possible. Consider creating a new PointerInputChange
.