Common
class AwaitTouchSlop(
var initialDown: PointerInputChange? = null,
var pointerId: PointerId = PointerId(Long.MAX_VALUE),
var verifyConsumptionInFinalPass: Boolean = false,
) : DragDetectionState()
If drag should wait for touch slop, after the initial down recognition we move to this state. Here we will collect drag events until touch slop is crossed.