Common
Deprecated Maintained for binary compatibility. Use version with PointerEventPass instead.
awaitFirstDown
suspend fun AwaitPointerEventScope.awaitFirstDown(
requireUnconsumed: Boolean = true
): PointerInputChange
awaitFirstDown
Common
suspend fun AwaitPointerEventScope.awaitFirstDown(
requireUnconsumed: Boolean = true,
pass: PointerEventPass = PointerEventPass.Main,
): PointerInputChange
Reads events until the first down is received in the given pass. If requireUnconsumed is true and the first down is already consumed in the pass, that gesture is ignored.