BlendMode
value class BlendMode internal constructor(@Suppress("unused") private val value: Int)
Algorithms to use when painting on the canvas.
When drawing a shape or image onto a canvas, different algorithms can be used to blend the
pixels. The different values of BlendMode
specify different such algorithms.
Each algorithm has two inputs, the source, which is the image being drawn, and the destination, which is the image into which the source image is being composited. The destination is often thought of as the background. The source and destination both have four color channels, the red, green, blue, and alpha channels. These are typically represented as numbers in the range 0.0 to 1.0. The output of the algorithm also has these same four channels, with values computed from the source and destination.
Application to the Canvas
API
When using Canvas.saveLayer
and Canvas.restore
, the blend mode of the Paint
given to the
Canvas.saveLayer
will be applied when Canvas.restore
is called. Each call to
Canvas.saveLayer
introduces a new layer onto which shapes and images are painted; when
Canvas.restore
is called, that layer is then composited onto the parent layer, with the source
being the most-recently-drawn shapes and images, and the destination being the parent layer. (For
the first Canvas.saveLayer
call, the parent layer is the canvas itself.)
See also:
Paint.blendMode
, which usesBlendMode
to define the compositing strategy.
Companion Object
Properties
val Clear = BlendMode(0)
Drop both the source and destination images, leaving nothing.
val Src = BlendMode(1)
Drop the destination image, only paint the source image.
Conceptually, the destination is first cleared, then the source image is painted.
val Dst = BlendMode(2)
Drop the source image, only paint the destination image.
Conceptually, the source image is discarded, leaving the destination untouched.
val SrcOver = BlendMode(3)
Composite the source image over the destination image.
This is the default value. It represents the most intuitive case, where shapes are painted on top of what is below, with transparent areas showing the destination layer.
val DstOver = BlendMode(4)
Composite the source image under the destination image.
This is the opposite of SrcOver
.
This is useful when the source image should have been painted before the destination image, but could not be.
val SrcIn = BlendMode(5)
Show the source image, but only where the two images overlap. The destination image is not rendered, it is treated merely as a mask. The color channels of the destination are ignored, only the opacity has an effect.
To show the destination image instead, consider DstIn
.
To reverse the semantic of the mask (only showing the source where the destination is
absent, rather than where it is present), consider SrcOut
.
val DstIn = BlendMode(6)
Show the destination image, but only where the two images overlap. The source image is not rendered, it is treated merely as a mask. The color channels of the source are ignored, only the opacity has an effect.
To show the source image instead, consider SrcIn
.
To reverse the semantic of the mask (only showing the source where the destination is
present, rather than where it is absent), consider DstOut
.
val SrcOut = BlendMode(7)
Show the source image, but only where the two images do not overlap. The destination image is not rendered, it is treated merely as a mask. The color channels of the destination are ignored, only the opacity has an effect.
To show the destination image instead, consider DstOut
.
To reverse the semantic of the mask (only showing the source where the destination is
present, rather than where it is absent), consider SrcIn
.
This corresponds to the "Source out Destination" Porter-Duff operator.
val DstOut = BlendMode(8)
Show the destination image, but only where the two images do not overlap. The source image is not rendered, it is treated merely as a mask. The color channels of the source are ignored, only the opacity has an effect.
To show the source image instead, consider SrcOut
.
To reverse the semantic of the mask (only showing the destination where the source is
present, rather than where it is absent), consider DstIn
.
This corresponds to the "Destination out Source" Porter-Duff operator.
val SrcAtop = BlendMode(9)
Composite the source image over the destination image, but only where it overlaps the destination.
This is essentially the SrcOver
operator, but with the output's opacity channel being
set to that of the destination image instead of being a combination of both image's
opacity channels.
For a variant with the destination on top instead of the source, see DstAtop
.
val DstAtop = BlendMode(10)
Composite the destination image over the source image, but only where it overlaps the source.
This is essentially the DstOver
operator, but with the output's opacity channel being
set to that of the source image instead of being a combination of both image's opacity
channels.
For a variant with the source on top instead of the destination, see SrcAtop
.
val Xor = BlendMode(11)
Apply a bitwise xor
operator to the source and destination images. This leaves
transparency where they would overlap.
val Plus = BlendMode(12)
Sum the components of the source and destination images.
Transparency in a pixel of one of the images reduces the contribution of that image to the corresponding output pixel, as if the color of that pixel in that image was darker.
val Modulate = BlendMode(13)
Multiply the color components of the source and destination images.
This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black).
When compositing two opaque images, this has similar effect to overlapping two transparencies on a projector.
For a variant that also multiplies the alpha channel, consider Multiply
.
See also:
Screen
, which does a similar computation but inverted.Overlay
, which combinesModulate
andScreen
to favor the destination image.Hardlight
, which combinesModulate
andScreen
to favor the source image.
val Screen = BlendMode(14) // The last coeff mode.
Multiply the inverse of the components of the source and destination images, and inverse the result.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
This is essentially the same as Modulate
blend mode, but with the values of the colors
inverted before the multiplication and the result being inverted back before rendering.
This can only result in the same or lighter colors (multiplying by black, 1.0, results in no change; multiplying by white, 0.0, results in white). Similarly, in the alpha channel, it can only result in more opaque colors.
This has similar effect to two projectors displaying their images on the same screen simultaneously.
See also:
Modulate
, which does a similar computation but without inverting the values.Overlay
, which combinesModulate
andScreen
to favor the destination image.Hardlight
, which combinesModulate
andScreen
to favor the source image.
val Overlay = BlendMode(15)
Multiply the components of the source and destination images after adjusting them to favor the destination.
Specifically, if the destination value is smaller, this multiplies it with the source value, whereas is the source value is smaller, it multiplies the inverse of the source value with the inverse of the destination value, then inverts the result.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
See also:
Modulate
, which always multiplies the values.Screen
, which always multiplies the inverses of the values.Hardlight
, which is similar toOverlay
but favors the source image instead of the destination image.
val Darken = BlendMode(16)
Composite the source and destination image by choosing the lowest value from each color channel.
The opacity of the output image is computed in the same way as for SrcOver
.
val Lighten = BlendMode(17)
Composite the source and destination image by choosing the highest value from each color channel.
The opacity of the output image is computed in the same way as for SrcOver
.
val ColorDodge = BlendMode(18)
Divide the destination by the inverse of the source.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
NOTE This BlendMode
can only be used on Android API level 29 and above
val ColorBurn = BlendMode(19)
Divide the inverse of the destination by the source, and inverse the result.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
NOTE This BlendMode
can only be used on Android API level 29 and above
val Hardlight = BlendMode(20)
Multiply the components of the source and destination images after adjusting them to favor the source.
Specifically, if the source value is smaller, this multiplies it with the destination value, whereas is the destination value is smaller, it multiplies the inverse of the destination value with the inverse of the source value, then inverts the result.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
NOTE This BlendMode
can only be used on Android API level 29 and above
See also:
Modulate
, which always multiplies the values.Screen
, which always multiplies the inverses of the values.Overlay
, which is similar toHardlight
but favors the destination image instead of the source image.
val Softlight = BlendMode(21)
Use ColorDodge
for source values below 0.5 and ColorBurn
for source values above 0.5.
This results in a similar but softer effect than Overlay
.
NOTE This BlendMode
can only be used on Android API level 29 and above
See also:
BlendMode.Color
, which is a more subtle tinting effect.
val Difference = BlendMode(22)
Subtract the smaller value from the bigger value for each channel.
Compositing black has no effect; compositing white inverts the colors of the other image.
The opacity of the output image is computed in the same way as for SrcOver
.
NOTE This BlendMode
can only be used on Android API level 29 and above
The effect is similar to Exclusion
but harsher.
val Exclusion = BlendMode(23)
Subtract double the product of the two images from the sum of the two images.
Compositing black has no effect; compositing white inverts the colors of the other image.
The opacity of the output image is computed in the same way as for SrcOver
.
NOTE This BlendMode
can only be used on Android API level 29 and above
The effect is similar to Difference
but softer.
val Multiply = BlendMode(24) // The last separable mode.
Multiply the components of the source and destination images, including the alpha channel.
This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black).
Since the alpha channel is also multiplied, a fully-transparent pixel (opacity 0.0) in
one image results in a fully transparent pixel in the output. This is similar to DstIn
,
but with the colors combined.
For a variant that multiplies the colors but does not multiply the alpha channel,
consider Modulate
.
NOTE This BlendMode
can only be used on Android API level 29 and above
val Hue = BlendMode(25)
Take the hue of the source image, and the saturation and luminosity of the destination image.
The effect is to tint the destination image with the source image.
The opacity of the output image is computed in the same way as for SrcOver
. Regions
that are entirely transparent in the source image take their hue from the destination.
NOTE This BlendMode
can only be used on Android API level 29 and above
val Saturation = BlendMode(26)
Take the saturation of the source image, and the hue and luminosity of the destination image.
The opacity of the output image is computed in the same way as for SrcOver
. Regions
that are entirely transparent in the source image take their saturation from the
destination.
NOTE This BlendMode
can only be used on Android API level 29 and above
See also:
BlendMode.Color
, which also applies the hue of the source image.Luminosity
, which applies the luminosity of the source image to the destination.
val Color = BlendMode(27)
Take the hue and saturation of the source image, and the luminosity of the destination image.
The effect is to tint the destination image with the source image.
The opacity of the output image is computed in the same way as for SrcOver
. Regions
that are entirely transparent in the source image take their hue and saturation from the
destination.
NOTE This BlendMode
can only be used on Android API level 29 and above
See also:
Hue
, which is a similar but weaker effect.Softlight
, which is a similar tinting effect but also tints white.Saturation
, which only applies the saturation of the source image.
val Luminosity = BlendMode(28)
Take the luminosity of the source image, and the hue and saturation of the destination image.
The opacity of the output image is computed in the same way as for SrcOver
. Regions
that are entirely transparent in the source image take their luminosity from the
destination.
NOTE This BlendMode
can only be used on Android API level 29 and above
See also:
Saturation
, which applies the saturation of the source image to the destination.