draw
Function
Common
Deprecated Please use a new overload accepting nullable GraphicsLayer
inline fun DrawScope.draw(
density: Density,
layoutDirection: LayoutDirection,
canvas: Canvas,
size: Size,
block: DrawScope.() -> Unit,
)
Common
inline fun DrawScope.draw(
density: Density,
layoutDirection: LayoutDirection,
canvas: Canvas,
size: Size,
graphicsLayer: GraphicsLayer? = null,
block: DrawScope.() -> Unit,
)
Draws into the provided Canvas
with the commands specified in the lambda with this DrawScope
as a receiver
Parameters
density | Density used to assist in conversions of density independent pixels to raw pixels to draw |
layoutDirection | LayoutDirection of the layout being drawn in. |
canvas | target canvas to render into |
size | bounds relative to the current canvas translation in which the DrawScope should draw within |
graphicsLayer | Current GraphicsLayer we are drawing into. Might be null if the canvas is not provided by a GraphicsLayer , for example in the case of a software-accelerated drawing |
block | lambda that is called to issue drawing commands on this DrawScope |