RadialGradientShader

Function

Common
fun RadialGradientShader(
    center: Offset,
    radius: Float,
    colors: List<Color>,
    colorStops: List<Float>? = null,
    tileMode: TileMode = TileMode.Clamp,
): Shader

Creates a radial gradient centered at center that ends at radius distance from the center.

If colorStops is provided, each value is a number from 0.0 to 1.0 that specifies where the color at the corresponding index in colors begins in the gradient. If colorStops is not provided, then the colors are dispersed evenly

The behavior before and after the radius is described by the tileMode argument. For details, see the TileMode enum.

The behavior outside of the bounds of center +/- radius is described by the tileMode argument. For details, see the TileMode enum. If no TileMode is provided the default value of TileMode.Clamp is used