RadialGradientShader
Function
Common
fun RadialGradientShader(
center: Offset,
radius: Float,
colors: List<Color>,
colorStops: List<Float>? = null,
tileMode: TileMode = TileMode.Clamp,
): Shader
Creates a radial gradient centered at center
that ends at radius
distance from the center.
If colorStops
is provided, each value is a number from 0.0 to 1.0 that specifies where the
color at the corresponding index in colors
begins in the gradient. If colorStops
is not
provided, then the colors are dispersed evenly
The behavior before and after the radius is described by the tileMode
argument. For details,
see the TileMode
enum.
The behavior outside of the bounds of center
+/- radius
is described by the tileMode
argument. For details, see the TileMode
enum. If no TileMode
is provided the default value of
TileMode.Clamp
is used