LinearGradientShader
Function
Common
fun LinearGradientShader(
from: Offset,
to: Offset,
colors: List<Color>,
colorStops: List<Float>? = null,
tileMode: TileMode = TileMode.Clamp,
): Shader
Creates a linear gradient from from
to to
.
If colorStops
is provided, each value is a number from 0.0 to 1.0 that specifies where the
color at the corresponding index in colors
begins in the gradient. If colorStops
is not
provided, then the colors are dispersed evenly
The behavior before from
and after to
is described by the tileMode
argument. For details,
see the TileMode
enum. If no TileMode
is provided the default value of TileMode.Clamp
is
used