ImageShader
Function
Common
fun ImageShader(
image: ImageBitmap,
tileModeX: TileMode = TileMode.Clamp,
tileModeY: TileMode = TileMode.Clamp,
): Shader
Creates a Shader using the given ImageBitmap
as an input texture. If the shader is to be drawn
in an area larger than the size of the ImageBitmap
, the region is filled in the horizontal and
vertical directions based on the tileModeX
and tileModeY
parameters.