ImageShader

Function

Common
fun ImageShader(
    image: ImageBitmap,
    tileModeX: TileMode = TileMode.Clamp,
    tileModeY: TileMode = TileMode.Clamp,
): Shader

Creates a Shader using the given ImageBitmap as an input texture. If the shader is to be drawn in an area larger than the size of the ImageBitmap, the region is filled in the horizontal and vertical directions based on the tileModeX and tileModeY parameters.