ColorMatrix
value class ColorMatrix(
val values: FloatArray =
floatArrayOf(1f, 0f, 0f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 0f, 0f, 1f, 0f)
)
4x5 matrix for transforming the color and alpha components of a source. The matrix can be passed as single array, and is treated as follows:
` a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t `
When applied to a color
, the resulting color is computed as:R, G, B, A
That resulting color
then has each channel clamped to the
R', G', B', A'
0
to 255
range.
The sample ColorMatrix below inverts incoming colors by scaling each channel by -1
,
and then shifting the result up by 255
to remain in the standard color space.
``` -1, 0, 0, 0, 255, 0, -1, 0, 0, 255, 0, 0, -1, 0, 255, 0, 0, 0, 1, 0
This is often used as input for `ColorFilter.colorMatrix` and applied at draw time through
`Paint.colorFilter`
## Functions
```kotlin
inline operator fun get(row: Int, column: Int) = values[(row * 5) + column]
Obtain an instance of the matrix value at the given row
and column
. ColorMatrix
follows
row major order in regards to the positions of matrix values within the flattened array. That
is, content order goes from left to right then top to bottom as opposed to column major
order.
Parameters
row | Row index to query the ColorMatrix value. Range is from 0 to 3 as ColorMatrix is represented as a 4 x 5 matrix |
column | Column index to query the ColorMatrix value. Range is from 0 to 4 as ColorMatrix is represented as a 4 x 5 matrix |
inline operator fun set(row: Int, column: Int, v: Float)
Set the matrix value at the given row
and column
. ColorMatrix
follows row major order
in regards to the positions of matrix values within the flattened array. That is, content
order goes from left to right then top to bottom as opposed to column major order.
Parameters
row | Row index to query the ColorMatrix value. Range is from 0 to 3 as ColorMatrix is represented as a 4 x 5 matrix |
column | Column index to query the ColorMatrix value. Range is from 0 to 4 as ColorMatrix is represented as a 4 x 5 matrix |
v | value to update at the given row and column |
inline fun reset()
Set this colormatrix to identity:
` 1 0 0 0 0 - red vector
0 1 0 0 0 - green vector
0 0 1 0 0 - blue vector
0 0 0 1 0 ` - alpha vector
fun set(src: ColorMatrix)
Assign the src
colormatrix into this matrix, copying all of its values.
operator fun timesAssign(colorMatrix: ColorMatrix)
Multiply this matrix by colorMatrix
and assign the result to this matrix.
fun setToSaturation(sat: Float)
Set the matrix to affect the saturation of colors.
Parameters
sat | A value of 0 maps the color to gray-scale. 1 is identity. |
fun setToScale(redScale: Float, greenScale: Float, blueScale: Float, alphaScale: Float)
Create a ColorMatrix
with the corresponding scale parameters for the red, green, blue and
alpha axes
Parameters
redScale | Desired scale parameter for the red channel |
greenScale | Desired scale parameter for the green channel |
blueScale | Desired scale parameter for the blue channel |
alphaScale | Desired scale parameter for the alpha channel |
fun setToRotateRed(degrees: Float)
Rotate by degrees
along the red color axis
fun setToRotateGreen(degrees: Float)
Rotate by degrees
along the green color axis
fun setToRotateBlue(degrees: Float)
Rotate by degrees
along the blue color axis
fun convertRgbToYuv()
Set the matrix to convert RGB to YUV
fun convertYuvToRgb()
Set the matrix to convert from YUV to RGB