public class BlendMode internal constructor(@Suppress("unused") private val value: Int)
Algorithms to use when painting on the canvas.
When drawing a shape or image onto a canvas, different algorithms can be used to blend the pixels. The different values of BlendMode specify different such algorithms.
Each algorithm has two inputs, the source, which is the image being drawn, and the destination, which is the image into which the source image is being composited. The destination is often thought of as the background. The source and destination both have four color channels, the red, green, blue, and alpha channels. These are typically represented as numbers in the range 0.0 to 1.0. The output of the algorithm also has these same four channels, with values computed from the source and destination.
Application to the Canvas API
When using Canvas.saveLayer and Canvas.restore, the blend mode of the Paint given to the Canvas.saveLayer will be applied when Canvas.restore is called. Each call to Canvas.saveLayer introduces a new layer onto which shapes and images are painted; when Canvas.restore is called, that layer is then composited onto the parent layer, with the source being the most-recently-drawn shapes and images, and the destination being the parent layer. (For the first Canvas.saveLayer call, the parent layer is the canvas itself.)
See also:
Paint.blendMode, which uses BlendMode to define the compositing strategy.
Functions
toString
override fun toString(): String
Members
Companion
public companion object
Properties
Clear
public val Clear: BlendMode
Drop both the source and destination images, leaving nothing.
Src
public val Src: BlendMode
Drop the destination image, only paint the source image.
Conceptually, the destination is first cleared, then the source image is painted.
Dst
public val Dst: BlendMode
Drop the source image, only paint the destination image.
Conceptually, the source image is discarded, leaving the destination untouched.
SrcOver
public val SrcOver: BlendMode
Composite the source image over the destination image.
This is the default value. It represents the most intuitive case, where shapes are painted on top of what is below, with transparent areas showing the destination layer.
DstOver
public val DstOver: BlendMode
Composite the source image under the destination image.
This is the opposite of SrcOver.
This is useful when the source image should have been painted before the destination image, but could not be.
SrcIn
public val SrcIn: BlendMode
Show the source image, but only where the two images overlap. The destination image is not rendered, it is treated merely as a mask. The color channels of the destination are ignored, only the opacity has an effect.
To show the destination image instead, consider DstIn.
To reverse the semantic of the mask (only showing the source where the destination is absent, rather than where it is present), consider SrcOut.
DstIn
public val DstIn: BlendMode
Show the destination image, but only where the two images overlap. The source image is not rendered, it is treated merely as a mask. The color channels of the source are ignored, only the opacity has an effect.
To show the source image instead, consider SrcIn.
To reverse the semantic of the mask (only showing the source where the destination is present, rather than where it is absent), consider DstOut.
SrcOut
public val SrcOut: BlendMode
Show the source image, but only where the two images do not overlap. The destination image is not rendered, it is treated merely as a mask. The color channels of the destination are ignored, only the opacity has an effect.
To show the destination image instead, consider DstOut.
To reverse the semantic of the mask (only showing the source where the destination is present, rather than where it is absent), consider SrcIn.
This corresponds to the "Source out Destination" Porter-Duff operator.
DstOut
public val DstOut: BlendMode
Show the destination image, but only where the two images do not overlap. The source image is not rendered, it is treated merely as a mask. The color channels of the source are ignored, only the opacity has an effect.
To show the source image instead, consider SrcOut.
To reverse the semantic of the mask (only showing the destination where the source is present, rather than where it is absent), consider DstIn.
This corresponds to the "Destination out Source" Porter-Duff operator.
SrcAtop
public val SrcAtop: BlendMode
Composite the source image over the destination image, but only where it overlaps the destination.
This is essentially the SrcOver operator, but with the output's opacity channel being set to that of the destination image instead of being a combination of both image's opacity channels.
For a variant with the destination on top instead of the source, see DstAtop.
DstAtop
public val DstAtop: BlendMode
Composite the destination image over the source image, but only where it overlaps the source.
This is essentially the DstOver operator, but with the output's opacity channel being set to that of the source image instead of being a combination of both image's opacity channels.
For a variant with the source on top instead of the destination, see SrcAtop.
Xor
public val Xor: BlendMode
Apply a bitwise xor operator to the source and destination images. This leaves transparency where they would overlap.
Plus
public val Plus: BlendMode
Sum the components of the source and destination images.
Transparency in a pixel of one of the images reduces the contribution of that image to the corresponding output pixel, as if the color of that pixel in that image was darker.
Modulate
public val Modulate: BlendMode
Multiply the color components of the source and destination images.
This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black).
When compositing two opaque images, this has similar effect to overlapping two transparencies on a projector.
For a variant that also multiplies the alpha channel, consider Multiply.
See also:
Screen, which does a similar computation but inverted.Overlay, which combinesModulateandScreento favor the destination image.Hardlight, which combinesModulateandScreento favor the source image.
Screen
public val Screen: BlendMode
Multiply the inverse of the components of the source and destination images, and inverse the result.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
This is essentially the same as Modulate blend mode, but with the values of the colors inverted before the multiplication and the result being inverted back before rendering.
This can only result in the same or lighter colors (multiplying by black, 1.0, results in no change; multiplying by white, 0.0, results in white). Similarly, in the alpha channel, it can only result in more opaque colors.
This has similar effect to two projectors displaying their images on the same screen simultaneously.
See also:
Modulate, which does a similar computation but without inverting the values.Overlay, which combinesModulateandScreento favor the destination image.Hardlight, which combinesModulateandScreento favor the source image.
Overlay
public val Overlay: BlendMode
Multiply the components of the source and destination images after adjusting them to favor the destination.
Specifically, if the destination value is smaller, this multiplies it with the source value, whereas if the source value is smaller, it multiplies the inverse of the source value with the inverse of the destination value, then inverts the result.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
See also:
Modulate, which always multiplies the values.Screen, which always multiplies the inverses of the values.Hardlight, which is similar toOverlaybut favors the source image instead of the
destination image.
Darken
public val Darken: BlendMode
Composite the source and destination image by choosing the lowest value from each color channel.
The opacity of the output image is computed in the same way as for SrcOver.
Lighten
public val Lighten: BlendMode
Composite the source and destination image by choosing the highest value from each color channel.
The opacity of the output image is computed in the same way as for SrcOver.
ColorDodge
public val ColorDodge: BlendMode
Divide the destination by the inverse of the source.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
NOTE This BlendMode can only be used on Android API level 29 and above
ColorBurn
public val ColorBurn: BlendMode
Divide the inverse of the destination by the source, and inverse the result.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
NOTE This BlendMode can only be used on Android API level 29 and above
Hardlight
public val Hardlight: BlendMode
Multiply the components of the source and destination images after adjusting them to favor the source.
Specifically, if the source value is smaller, this multiplies it with the destination value, whereas is the destination value is smaller, it multiplies the inverse of the destination value with the inverse of the source value, then inverts the result.
Inverting the components means that a fully saturated channel (opaque white) is treated as the value 0.0, and values normally treated as 0.0 (black, transparent) are treated as 1.0.
NOTE This BlendMode can only be used on Android API level 29 and above
See also:
Modulate, which always multiplies the values.Screen, which always multiplies the inverses of the values.Overlay, which is similar toHardlightbut favors the destination image instead of
the source image.
Softlight
public val Softlight: BlendMode
Use ColorDodge for source values below 0.5 and ColorBurn for source values above 0.5.
This results in a similar but softer effect than Overlay.
NOTE This BlendMode can only be used on Android API level 29 and above
See also:
BlendMode.Color, which is a more subtle tinting effect.
Difference
public val Difference: BlendMode
Subtract the smaller value from the bigger value for each channel.
Compositing black has no effect; compositing white inverts the colors of the other image.
The opacity of the output image is computed in the same way as for SrcOver.
NOTE This BlendMode can only be used on Android API level 29 and above
The effect is similar to Exclusion but harsher.
Exclusion
public val Exclusion: BlendMode
Subtract double the product of the two images from the sum of the two images.
Compositing black has no effect; compositing white inverts the colors of the other image.
The opacity of the output image is computed in the same way as for SrcOver.
NOTE This BlendMode can only be used on Android API level 29 and above
The effect is similar to Difference but softer.
Multiply
public val Multiply: BlendMode
Multiply the components of the source and destination images, including the alpha channel.
This can only result in the same or darker colors (multiplying by white, 1.0, results in no change; multiplying by black, 0.0, results in black).
Since the alpha channel is also multiplied, a fully-transparent pixel (opacity 0.0) in one image results in a fully transparent pixel in the output. This is similar to DstIn, but with the colors combined.
For a variant that multiplies the colors but does not multiply the alpha channel, consider Modulate.
NOTE This BlendMode can only be used on Android API level 29 and above
Hue
public val Hue: BlendMode
Take the hue of the source image, and the saturation and luminosity of the destination image.
The effect is to tint the destination image with the source image.
The opacity of the output image is computed in the same way as for SrcOver. Regions that are entirely transparent in the source image take their hue from the destination.
NOTE This BlendMode can only be used on Android API level 29 and above
Saturation
public val Saturation: BlendMode
Take the saturation of the source image, and the hue and luminosity of the destination image.
The opacity of the output image is computed in the same way as for SrcOver. Regions that are entirely transparent in the source image take their saturation from the destination.
NOTE This BlendMode can only be used on Android API level 29 and above
See also:
BlendMode.Color, which also applies the hue of the source image.Luminosity, which applies the luminosity of the source image to the destination.
Color
public val Color: BlendMode
Take the hue and saturation of the source image, and the luminosity of the destination image.
The effect is to tint the destination image with the source image.
The opacity of the output image is computed in the same way as for SrcOver. Regions that are entirely transparent in the source image take their hue and saturation from the destination.
NOTE This BlendMode can only be used on Android API level 29 and above
See also:
Hue, which is a similar but weaker effect.Softlight, which is a similar tinting effect but also tints white.Saturation, which only applies the saturation of the source image.
Luminosity
public val Luminosity: BlendMode
Take the luminosity of the source image, and the hue and saturation of the destination image.
The opacity of the output image is computed in the same way as for SrcOver. Regions that are entirely transparent in the source image take their luminosity from the destination.
NOTE This BlendMode can only be used on Android API level 29 and above
See also:
Saturation, which applies the saturation of the source image to the destination.